// Converted using ConvPNG // This file contains all the graphics sources for easier inclusion in a project #ifndef __explosion_gfx__ #define __explosion_gfx__ #include extern uint8_t explosion_ts_tile_0_compressed[]; extern uint8_t explosion_ts_tile_1_compressed[]; extern uint8_t explosion_ts_tile_2_compressed[]; extern uint8_t explosion_ts_tile_3_compressed[]; extern uint8_t explosion_ts_tile_4_compressed[]; extern uint8_t explosion_ts_tile_5_compressed[]; extern uint8_t explosion_ts_tile_6_compressed[]; extern uint8_t explosion_ts_tile_7_compressed[]; extern uint8_t explosion_ts_tile_8_compressed[]; extern uint8_t explosion_ts_tile_9_compressed[]; #define explosion_ts_tiles_num 10 extern uint8_t *explosion_ts_tiles_compressed[10]; #endif