Version (MM/DD/YYYY HH:MM:SS) 1.00 (1/15/2005 18:48:52) -Would be better if battle were not enabled everywhere :) -Added damage limit for enemies (999 HP damage max) -Added exp limit (65535) -Increased level up limit from 15 to 20 -Fixed HP/MP increase problem -Disabled battles in the area just below the lost mirror area -Fixed 3 shop bugs introduced in a previous version -Fixed bug when casting magic to boss 2 -Fixed bug with first bottle found -Fixed problem with first dungeon maps -Fixed nasty ERR:MEM bug with the ending. It was nasty enough to ruin a project, but at least this one survived to it. -Optimized some code -Oh, and the game is finally complete!!!!!! 0.99b (1/13/2005 15:51:32) -Oops, would be better if battles was enabled :) -Optimized some code to reduce space -Some battle animations seems to be faster now -Fixed sprite bug with some monsters -Added damage limit for Reuben (999 HP damage max) -Considering the absence of Lbl and Goto there should not be any ERR:MEMORY, even with 950 bytes of RAM free. 0.99 (1/13/2005 15:01:06) -Implemented all monsters (data and sprites). At least the routine is smaller than in Ev Awakening -Fixed display bug with final boss. Only during this battle I have to move non-XORed stuff (like text) away because the final boss takes up 70% of the screen :p -Optimized some battle code to reduce space -Now I think I haven't forgot anything :). Now let's see if there is still some bugs. 0.96 (1/13/2005 11:43:34) -Changed final boss vanishing animation -Implemented item menu in battle engine 0.95b (1/13/2005 11:03:44) -Added missing sword/fire sprite picture (I hope this will not cause memory errors :p) 0.95 (1/13/2005 10:59:26) -Ported Ev Awakening battle engine so it's now compatible with The Lost Mirror -Added new item support/animation -Changed some old animations -Optimized some code to reduce space -Changed amount of damage caused by attack 0.92 (1/12/2005 10:13:44) -Added battle background for every locations -Started working on an item menu for battles -I hope to not run out of space :p -Changed monster sprite loader so they can now be archived 0.91 (1/11/2005 18:36:30) -Added location names -Finished monster sprites -Made the game compatible with TI-Connect (hopefully :p) -Started re-enabling battles during walking in some areas 0.85 (1/10/2005 15:08:28) -Fixed all bugs in the ending -Optimized some code to reduce space -Text routines are faster -Allowed catching water in the bottle again -Changed battle entrance animation a little -Basically I just have to implement location names, code battles, draw monster graphics and the game is finished :) 0.84 (1/9/2005 21:54:02) -Finished all maps! -Finished the final area -Added final sequence -Walking is faster -A surprise is awaiting you just after beating the final boss (hehehe! You'll LOVE it!!! :)) -Added ending (don't know if it's working fine) 0.79c (1/7/2005 14:36:20) -Removed the animation when pressing a key on title screen (it was too slow) 0.79b (1/7/2005 12:24:46) -Fixed minor bugs with maps -Added something in the final area 0.79 (1/7/2005 11:07:12) -Finished the first part of the final area 0.76 (1/6/2005 19:32:24) -Finished Dwarf Village event -Started working on the final area (lost mirror) 0.73 (1/5/2005 10:02:14) -Implemented Dwarf village in the game -Allowed talking to NPCs outside and inside the houses in Dwarf Cavern -Allowed breaking rocks with an item -Almost finished the special event in Dwarf Village 0.68 (1/4/2005 22:00:48) -Added the rest of Dwarf Cavern maps (Dwarf Village) -Started working on a special event in Dwarf Village 0.64b (1/4/2005 19:06:52) -Added a save point in Dwarf Cavern 0.64 (1/4/2005 17:15:40) -Started adding Dwarf Cave maps -Blocks no longer flicker when they are pushed and the animation is faster -Fixed incredibly small display bug with blocks when they are at the bottom of the screen -Changed some maps so there is more place to go -Fixed bug with save point in Rosa -Fixed remaining boss 2 problem -Fixed contrast bug after fighting boss 2 -Fixed 2 words merged together bug when you talk to Opus -Fixed problem with the optionnal puzzle 0.59 (1/4/2005 14:09:48) -This time the new maps I'm adding are not for the forest :) -Added an event -Added another optionnal puzzle -Added the second village -Added a new shop -Added new NPCs -Let's see if anything works. 0.55 (1/3/2005 22:18:52) -Guess what! :) 0.54 (1/3/2005 21:55:00) -new maps, new maps and new maps :) 0.53 (1/3/2005 20:15:50) -Added lot of new forest maps :) 0.51c (1/3/2005 16:32:46) -Fixed a block bug that only happened because they could not be pushed at the edge on the screen. Now they can and I figured out how to get around the INVALID DIM error that it would have caused. 0.51b (1/3/2005 16:22:52) -Fixed bug that caused one map to link to the wrong place 0.51 (1/3/2005 16:14:30) -Added new forest maps -Added a puzzle 0.49b (1/3/2005 11:59:06) -Fixed bug with empty bottle 3. It was remaining on the screen even after getting it. -Fixed missing gloves item in the menu 0.49 (1/3/2005 11:47:32) -Added boss 1 triggering event (no battle yet) -Walking in less deeper water is no longer possible until you acquire a certain item -Pushing blocks is no longer possible without the gloves. 0.47c (1/3/2005 10:46:34) -Entering the ruins before a certain event is no longer possible 0.47b (1/3/2005 10:34:56) -Fixed bug with one of the switch in the ruins -Added missing tile that block the path to the golem glove (and the golem itself) in the ruins until you hit both switces. 0.47 (1/2/2005 21:59:24) -Added all the first cavern maps -Added ruins maps -Added an unreachable bottle -Added 3 events (the two last ones haven't been tested yet) 0.44 (1/2/2005 16:36:08) -Added the rest of forest maps that lead to the first dungeon -At least save points help me testing them :) 0.43 (1/2/2005 15:52:58) -Added another beach map -Added some forest map 0.41b (1/2/2005 14:38:12) -Fixed a problem with a walk-on-able tile on one beach map that allowed you to go on a non-walk-on-able tile on the upper map 0.41 (1/2/2005 14:16:54) -Added new water tiles for smoother transition between black and gray water graphics -Updated some old tiles -Added some beach map -Changed 2004 to 2005 on file select screen 0.36b (1/1/2005 18:47:06) -Added item cost (duh) 0.36 (1/1/2005 18:27:26) -Fixed bugs (mostly display bugs) in shop code -Implemented this code in the game 0.35 (1/1/2005 17:59:37) -Happy new year!!! -Added shop code (as far as I seen, it seems to be very buggy :p) 0.30 (12/31/2004 17:00:18) -Fixed extremly minor display bug in the credit screen -Added BAPG in credits screen 0.29 (12/31/2004 16:43:56) -Allowed item usage in menu -Added DevPic in credits screen 0.27 (12/28/2004 10:51:06) -Finished the menu layout -Started working on the menu options -Decided for item names -Decided for location names 0.20 (12/22/2004 10:59:06) -Allowed entering houses. Unlike in the first game, you now see house inside. -Fixed a small display bug when walking in less deeper water -Changed a little something in the map with the house blocked by plants 0.18 (12/19/2004 21:55:46) -Allowed talking to the 3 villagers (those outside the houses) 0.17 (12/19/2004 15:46:16) -Fixed a bug that caused Laf in the intro to disappear or reappear during talking -Allowed for game loading and saving 0.16 (12/19/2004 14:00:40) -Fixed many bugs with text routines that make some sprite that dissapeared to re-appear again -Added an event with the dog -Allowed taking empty bottles on the ground 0.15 (12/19/2004 12:57:40) -Added title screen -Added all Natoria Village maps -You can now cut plants, push blocks and other stuff you could not do in Ev Awakening -Fixed bug with disappearing reuben after talking to someone 0.05 (12/16/2004 13:38:00) -1 map done (+ 2 from RQ:EA) -Map engine works (altough you cannot cut plants, push blocks and destroy rocks) -Intro complete