#define button1l ((unsigned char*)(gg->gfx0+0)) #define button1d ((unsigned char*)(gg->gfx0+128)) #define button2l ((unsigned char*)(gg->gfx0+256)) #define button2d ((unsigned char*)(gg->gfx0+384)) #define buttonmask ((unsigned char*)(gg->gfx0+512)) #define keycard1l ((unsigned char*)(gg->gfx0+640)) #define keycard1d ((unsigned char*)(gg->gfx0+896)) #define keycard2l ((unsigned char*)(gg->gfx0+1152)) #define keycard2d ((unsigned char*)(gg->gfx0+1408)) #define circle ((unsigned short*)(gg->gfx0+1664)) #define title ((unsigned long*)(gg->gfx0+1760)) #define titlemask ((unsigned long*)(gg->gfx0+2784)) #define metalBG ((unsigned char*)(gg->gfx0+3296)) #define menumask ((unsigned short*)(gg->gfx0+4896)) #define antimask ((unsigned short*)(gg->gfx0+4928)) #define planets ((unsigned short*)(gg->gfx0+4960)) #define lightsky ((unsigned short*)(gg->gfx0+5280)) #define medsky ((unsigned short*)(gg->gfx0+6432)) #define darksky ((unsigned short*)(gg->gfx0+7584)) #define starsky ((unsigned short*)(gg->gfx0+8736)) #define vehicleAlight ((unsigned char*)(gg->gfx0+9888)) #define vehicleAdark ((unsigned char*)(gg->gfx0+10032)) #define vehicleAmask ((unsigned char*)(gg->gfx0+10176))