12345678901234567890123456789012345678901234567890123456789012345678901234567890 (For an 80-character or more wide display) OBLIVION - For the TI 68ks LICENSE (Malcolm Smith) General Information: ==================== This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program may be distributed by any other organization for non-commercial use only. Distributions on other mediums (CDs, etc) are acceptable, provided no money is charged for this work. A nominal media fee may be charged for the medium production, however it must be clear that the program is available for free, and the medium is not the exclusive provider of the program. The author makes no representations or warranties about the suitability of the software and/or the data files, either express or implied. The author shall not be liable for any damages suffered as a result of using or distributing this software and/or data files. THESE PROGRAMS ARE OPEN SOURCE, BUT NOT COMPLETE PUBLIC DOMAIN. All game components were created by Malcolm Smith unless otherwise noted. I encourage you to explore the source to help yourself learn C and become acquainted with calculator programming. You are free to re-use any part of the sourcecode in your FREE products, excluding graphics and levels. Game Text Translations: ======================= All of the game text (messages, scrolling cutscenes, etc) was created by Malcolm Smith. It can be freely distributed in the context of the offical Oblivion distribution files only. TRANSLATIONS of the original game text can be freely distributed on web sites, without the rest of Oblivion, as long as: - The data file "oblvtext" (.89y and .9xy) is included - A completed version of data/text/distribTemplate.txt is included. - The work is presented truthfully, as a translation of an Oblivion component. Screenshots: ============ Screenshots of Oblivion can be freely distributed (as long as they are not misrepresented as another game, someone else's work, etc). Source Code: ============ You are free to re-use any part of the sourcecode in your FREE products, excluding graphics and levels. The only thing that isn't allowed is making a small modification, or no modification at all, to the program, and taking complete credit for it. If you have a small change, please email it to me, and if I like it, I will redistribute, giving you some credit. It cannot work the other way around. The FAT engine is covered separately in this license. If you use the source, you must give credits, including a reference to the TRgenius calculator programming website, ( http://trgenius.cjb.net ). Graphics: ========= The graphics in Oblivion are not original, except for the Oblivion logo, and have all been tweaked, converted, color-reduced, resized, or otherwise changed from their original form. The graphics set cannot be used, in an unaltered form, in projects that are not related to Oblivion. I retain the right to use them in other projects of my own. In the event that a future version of Oblivion supports multiplayer and/ or a level editor, the Oblivion tileset/ graphics can be used freely in such a context. Some Graphics Sources: Malcolm Smith - Oblivion Logo Duke Nukem 3D (3D Realms) - Powerups (Weapons), Button Sprites, Keycard, Keycard Accepter, Textures, Sprites, Boss Enemy Unreal Tournament (Epic) - Powerups (Weapons) Quake II/ III (id Software) - Powerups (Weapons), Textures Hexen/ Heretic (id Software) - Textures Blake Stone (3D Realms) - Textures Rise of the Triad (3D Realms) - Textures DOOM (id Software) - Powerups (Armor, Health), Enemies Other graphics (like the skies) come from numerous Internet sites, and are assumed to be public domain. Levels ====== The Oblivion levels are all original designs. I reserve the right to reuse them, in part or whole, in my future projects. In the event that a future version of Oblivion supports multiplayer and/ or a level editor, the Oblivion levels can be used in such a context, provided that the levels are not direct copies of the originals, and credit is given. Game levels can be freely redistributed as part of the Oblivion package, in unaltered form, but cannot otherwise be redistributed, in an altered form or by themselves, without PRIOR consent from me. Documentation: ============== Game, tool, and other documentation is freely reproducible and can be redistributed in an unaltered state ONLY. I reserve the right to authorize other distributions that do not meet these requirements. FAT Engine - Exclusion Clause ============================= This release of the FAT-Engine-SDK may be distributed by any other website for non-commercial use only. DISTRIBUTIONS of the FAT-Engine-SDK and the sourcecode of the FAT-Engine ON ANY OTHER MEDIUM (Disc,CD-ROM,DVD etc.) are PROHIBITED without separate allowance of the author. The FAT-Engine-BINARIES (fatlib.89y/fatlib.9xy) can be DISTRIBUTED FREE in ANY FORM for non-commercial use only (i.e. as part of your own distribution of a client program). The author makes no representations or warranties about the suitability of the software and/or the data files, either express or implied. The author shall not be liable for any damages suffered as a result of using or distributing this software and/or data files. You are free to re-use any part of the sourcecode in your products as long as you give credits including a reference to the TICT-HQ (http://tict.ticalc.org). Other Notes: ============ In the event that that any provision of this license is deemed unenforceable, the remaining provisions remain enforceable.