/*----DO NOT TRANSLATE/ CHANGE AT ALL!------*/ const char *const TI89_rowread[] = { "Up", "Left", "Down", "Right", "2nd", "Shift", "Diamond", "Alpha", "Enter", "+", "-", "*", "/", "^", "Clear", "F5", "(-)", "3", "6", "9", ",", "T", "<-", "F4", ".", "2", "5", "8", ")", "Z", "CATALOG", "F3", "0", "1", "4", "7", "(", "Y", "MODE", "F2", "APPS", "STO", "EE", "|", "=", "X", "HOME", "F1", " ", " ", " ", " ", " ", " ", " ", "ESC",NULL }; /*----DO NOT TRANSLATE/ CHANGE AT ALL!------*/ const char *const TI92plus_rowread[] = { "2nd", "Diamond", "Shift", "Hand", "Left", "Up", "Right", "Down", " ", "Z", "S", "W", "F8", "1", "2", "3", " ", "X", "D", "E", "F3", "4", "5", "6", "STO", "C", "F", "R", "F7", "7", "8", "9", "Space", "V", "G", "T", "F2", "(", ")", ",", "/", "B", "H", "Y", "F6", "sin", "cos", "tan", "^", "N", "J", "U", "F1", "ln", "Enter2", "P", "=", "M", "K", "I", "F5", "Clear", "APPS", "*", "BckSpc", "theta", "L", "O", "+", "MODE", "ESC", " ", "-", "Enter1", "A", "Q", "F4", "0", ".", "(-)",NULL }; //Translate, lengths must be about the same const char * const choices[]= {"Play Game!","Reset Progress","Story","Options","Quit",NULL}; //Translate, lengths must be about the same const char * const options[]= {"Intro ","Config Keys","-Go Back-",NULL}; //Translate, lengths must be about the same const char * const difficulties[]= {"Normal","Harder","Insane","Impossible","-Go Back-",NULL}; //Translate, lengths must be about the same const char * const gameKeyFuncs[] = { " Fire? ", " Strafe? ", " Press Button? ", "Switch Weapon? ", " Speed Up? ", " Pause? ", " Boss/Teacher? ", " Save Game? ", " Load Game? ", NULL }; //Translate, lengths must be about the same //If necessary, you can add more strings explaining //that progress will be reset. However, the last two //strings must remain similar: the last shows an ERROR, //and the 2nd to last shows NO ERROR. These can only //be one line. const char *const resetWarn[]= { "WARNING", " ", "You will lose ALL OF YOUR", "GAME PROGRESS if you", "continue. Press APPS to", "reset, or any other key", "to abort.", "--Progress reset OK.--", "--Error: Aborted.--", NULL }; //Translate - See notes surrounding strings too const char *const gamestrings[]= { //Lengths must be about the same "PAUSED","Press any key.","Press ON to turn calc off.", //Any length "Game Saved.", //Lengths must be about the same "Press Load again to confirm.","Press HOME to restart level.", "Press APPS to change keys.", //Any length "You toggled a door.", "Need keycard.","Locked!", "Find a working vehicle to flee this facility!", "Find the exit... with the help of your vehicle.", "Kill ALL enemies to enable the exit door.", "Kill the Guardian to continue... its slow projectiles are deadly!", "Destroy all the security monitors to continue.", "Destroy all the security panels to continue.", "Destroy all power generators to continue.", "OBJECTIVE NOT COMPLETE:", "Of course... these tunnels are all coal mines! \ That must mean that this planet has crucial natural resources. \ I need to quickly find the Linkup Center to report these findings \ to Earth!", "Press the Button key to go back to", "+10 Health!","+25 Health!","+15 Health!", "+50 Armor!","+100 Armor!", "Keycard!", "Pistol Ammo!","MachGun Ammo!","Rocket Ammo!","Plasma Ammo!","RailGun Ammo!", "Pistol!","Machinegun!","RocketLauncher!","PlasmaGun!","RailGun!", //Lengths must be about the same "When game starts, press Load","to load last Mid-Save.", //Lengths must be about the same - on the HUD " Health"," Armor"," Ammo","Level ","Floor ","Roof", NULL};