12345678901234567890123456789012345678901234567890123456789012345678901234567890 (For an 80-character or more wide display) General Information: ==================== This program may be distributed by any other organization for non-commercial use only. Distributions on other mediums (CDs, etc) are acceptable, provided no money is charged for this work. A nominal media fee may be charged for the medium production, however it must be clear that the program is available for free, and the medium is not the exclusive provider of the program. The author makes no representations or warranties about the suitability of the software and/or the data files, either express or implied. The author shall not be liable for any damages suffered as a result of using or distributing this software and/or data files. THESE PROGRAMS ARE OPEN SOURCE, BUT NOT COMPLETE PUBLIC DOMAIN. All game components were created by Malcolm Smith unless otherwise noted. I encourage you to explore the source to help yourself learn C and become acquainted with calculator programming. You are free to re-use any part of the sourcecode in your FREE products, excluding graphics and levels. Screenshots: ============ Screenshots of Oblivion can be freely distributed (as long as they are not misrepresented as another game, someone else's work, etc). Source Code: ============ You are free to re-use any part of the sourcecode in your FREE products, excluding graphics and levels. The only thing that isn't allowed is making a small modification, or no modification at all, to the program, and taking complete credit for it. If you have a change, please email it to me, and if I like it, I will redistribute, giving you some credit. It cannot work the other way around. The FAT engine is covered separately in this license. If you use the source, you must give credits, including a reference to the TRgenius calculator programming website, ( http://trgenius.cjb.net ). Graphics: ========= The graphics in Oblivion are not original, except for the Oblivion logo, and have all been tweaked, converted, color-reduced, resized, or otherwise changed from their original form. The graphics set cannot be used, in an unaltered form, in projects that are not related to Oblivion. I retain the right to use them in other projects of my own. In the event that a future version of Oblivion supports multiplayer and/ or a level editor, the Oblivion tileset/ graphics can be used freely in such a context. Some Graphics Sources: Malcolm Smith - Oblivion Logo Duke Nukem 3D (3D Realms) - Powerups (Weapons), Button Sprites, Keycard, Keycard Accepter, Textures, Sprites, Boss Enemy Unreal Tournament (Epic) - Powerups (Weapons) Quake II/ III (id Software) - Powerups (Weapons), Textures Hexen/ Heretic (id Software) - Textures Blake Stone (3D Realms) - Textures Rise of the Triad (3D Realms) - Textures DOOM (id Software) - Powerups (Armor, Health), Enemies Other graphics (like the skies) come from numerous Internet sites, and are assumed to be public domain. Levels ====== The Oblivion levels are all original designs. I reserve the right to reuse them, in part or whole, in my future projects. In the event that a future version of Oblivion supports multiplayer and/ or a level editor, the Oblivion levels can be used in such a context, provided that the levels are not direct copies of the originals, and credit is given. Documentation: ============== Game, tool, and other documentation is freely reproducible and can be redistributed in an unaltered state ONLY. I reserve the right to authorize other distributions that do not meet these requirements. Tools: ====== Oblivion tools (graphic, level, etc) can be redistributed and reused in other projects, provided that credit is given, including a link to the TRgenius calculator website. The sourcecode provisions above apply to tool source code as well. Not all tools were written by me. If you redistribute a tool by another author in an SDK for your own game, please credit the appropriate people: TexMaker - Thomas Nussmaumer, http://tict.ticalc.org Bmp2bin - Michael Holt, psigoo@hotmail.com, http://psigoo.mine.nu FixTex64 - Thomas Nussmaumer, http://tict.ticalc.org TTarchive - Thomas Nussmaumer, http://tict.ticalc.org TTbin2hex - Thomas Nussmaumer, http://tict.ticalc.org TTbin2oth - Thomas Nussmaumer, http://tict.ticalc.org TTstrip(2)- Thomas Nussmaumer, http://tict.ticalc.org FAT Engine - Exclusion Clause ============================= This release of the FAT-Engine-SDK may be distributed by any other website for non-commercial use only. DISTRIBUTIONS of the FAT-Engine-SDK and the sourcecode of the FAT-Engine ON ANY OTHER MEDIUM (Disc,CD-ROM,DVD etc.) are PROHIBITED without separate allowance of the author. The FAT-Engine-BINARIES (fatlib.89y/fatlib.9xy) can be DISTRIBUTED FREE in ANY FORM for non-commercial use only (i.e. as part of your own distribution of a client program). The author makes no representations or warranties about the suitability of the software and/or the data files, either express or implied. The author shall not be liable for any damages suffered as a result of using or distributing this software and/or data files. You are free to re-use any part of the sourcecode in your products as long as you give credits including a reference to the TICT-HQ (http://tict.ticalc.org). Other Notes: ============ In the event that that any provision of this license is deemed unenforceable, the remaining provisions remain enforceable.