// C Header File // Created 11/27/2002; 12:57:43 PM #ifndef __INCLUDES_H__ #define __INCLUDES_H__ //TIGCC Library #include //Thomas Nussbaumer's Fast Graphical Library #include "extgraph.h" //Graphics File includes #include "oblvgfx0.h" #include "i_oblvgfx1.h" #include "i_oblvgfx2.h" #include "i_oblvgfx3.h" #include "i_oblvgfx4.h" //Definitions: Defines, Macros, Declarations, Enums, Structs... #include "defs.h" //ExtRand, by JimRandomH #include "extrand.h" #ifdef USE_SOUND #include "polysnd2.h" #include "muzak.h" #endif //FAT Engine includes #include "fat.h" //EDITED #include "utils.c" //EDITED //Text File include #include "oblvtext.h" //Game specific include files #include "levcodes.h" #include "levstruct.h" #include "ceilfloor.h" #include "player.h" #include "weapons.h" #include "gfx.h" #include "rayline.h" #include "sprites_init.h" #include "sprites_exec.h" #include "enemies.h" #include "texture.h" #include "sys.h" #include "level_init.h" #include "level_exec.h" #include "lev_special.h" #include "intro.h" #include "walls.txt" #include "menus.h" #endif