data_start: saved_flag: .db 0 bullets: .block b_count*b_size rand_inc .db 0 rand_counter .db 0 enemies: .block e_count*e_size enemy_bullets: .block eb_count*eb_size lives: .block 1 player_cd .block 1 score_inc: .block 1 delay_amount: .block 2 #ifdef TI84CE .db 0 #endif level: .block 1 enemy_delay .block 1 enemy_entry .block 2 #ifdef TI84CE .db 0 #endif enemy_image .block 2 #ifdef TI84CE .db 0 #endif p_x .block 1 p_y .block 1 p_image .block 2 #ifdef TI84CE .db 0 #endif p_weapon .block 1 flag_spin .block 1 data_end: title_messages: .db 0,232 title_message: .db "CALCUZAP LIVES " livesm: .db "01 LEVEL " levelm: .db "01 SCORE " score: .db "000000",0 .db -1 high_scores: .db "PATRICK ANDREW DAVIDSON 002048",0 .db "PATRICK ANDREW DAVIDSON 001024",0 .db "PATRICK ANDREW DAVIDSON 000512",0 .db "PATRICK ANDREW DAVIDSON 000256",0 .db "PATRICK ANDREW DAVIDSON 000128",0 .db "PATRICK ANDREW DAVIDSON 000064",0 .db "PATRICK ANDREW DAVIDSON 000032",0 .db "PATRICK ANDREW DAVIDSON 000016",0 .db "PATRICK ANDREW DAVIDSON 000008",0 .db "PATRICK ANDREW DAVIDSON 000004",0 .db "PATRICK ANDREW DAVIDSON 000002",0 last_score: .db "PATRICK ANDREW DAVIDSON 000001" scores_end: .db 0