images_paletteStart:
	.dw $7c10	; 0
	.dw $0	; 1
	.dw $7fff	; 2
	.dw $1f	; 3
	.dw $7efb	; 4
	.dw $7fe0	; 5
	.dw $7308	; 6
	.dw $3ff	; 7
	.dw $7c00	; 8
	.dw $7298	; 9
	.dw $6378	; a
	.dw $1098	; b
	.dw $7310	; c
	.dw $7eff	; d
	.dw $df	; e
	.dw $7f26	; f
	.dw $6e4a	; 10
	.dw $6f7f	; 11
	.dw $3fc6	; 12
	.dw $36d5	; 13
	.dw $36ff	; 14
	.dw $7aeb	; 15
	.dw $1bff	; 16
	.dw $2108	; 17
	.dw $7ffe	; 18
	.dw $5294	; 19
	.dw $5210	; 1a
	.dw $2088	; 1b
	.dw $3188	; 1c
	.dw $4190	; 1d
	.dw $2080	; 1e
	.dw $6318	; 1f
	.dw $5290	; 20
	.dw $1088	; 21
	.dw $3180	; 22
	.dw $1008	; 23
	.dw $4210	; 24
	.dw $2100	; 25
	.dw $4200	; 26
	.dw $5288	; 27
	.dw $6308	; 28
	.dw $7388	; 29
	.dw $5208	; 2a
	.dw $3100	; 2b
	.dw $4208	; 2c
	.dw $7390	; 2d
	.dw $8	; 2e
	.dw $2098	; 2f
	.dw $2090	; 30
	.dw $1090	; 31
	.dw $3190	; 32
	.dw $2010	; 33
	.dw $1010	; 34
	.dw $5280	; 35
	.dw $3108	; 36
	.dw $2018	; 37
	.dw $1108	; 38
	.dw $6280	; 39
	.dw $6300	; 3a
	.dw $3210	; 3b
	.dw $4180	; 3c
	.dw $4188	; 3d
	.dw $5200	; 3e
	.dw $6288	; 3f
	.dw $7380	; 40
	.dw $6310	; 41
	.dw $1018	; 42
	.dw $10	; 43
images_paletteEnd:

blank_sprite = $d09466
blank_sprite_data:
	.db $8,$8	; width, height
 .dl $2	; Compression Ratio: ( 5, 64 )
	.db $bf,$1
bottomrightcorner_sprite = $d094a8
bottomrightcorner_sprite_data:
	.db $8,$8	; width, height
 .dl $e	; Compression Ratio: ( 22, 64 )
	.db $83,$1,$0,$3,$86,$1,$0,$3,$87,$1,$0,$3,$87,$1,$1,$3,$3,$9f,$1
bottomleftcorner_sprite = $d094ea
bottomleftcorner_sprite_data:
	.db $8,$8	; width, height
 .dl $e	; Compression Ratio: ( 22, 64 )
	.db $82,$1,$0,$3,$86,$1,$0,$3,$85,$1,$0,$3,$84,$1,$1,$3,$3,$a5,$1
barrier_sprite = $d0952c
barrier_sprite_data:
	.db $8,$8	; width, height
 .dl $6	; Compression Ratio: ( 9, 64 )
	.db $a7,$1,$8f,$4,$87,$1
doubebottomleft_sprite = $d0956e
doubebottomleft_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 50, 64 )
	.db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$82,$1,$0,$3,$83,$1,$0,$3,$82,$1,$82,$3,$1,$1,$3,$87,$1,$1,$3,$3,$87,$1,$83,$3
doublebottom_sprite = $d095b0
doublebottom_sprite_data:
	.db $8,$8	; width, height
 .dl $8	; Compression Ratio: ( 11, 64 )
	.db $9f,$1,$87,$3,$8f,$1,$87,$3
doublebottomright_sprite = $d095f2
doublebottomright_sprite_data:
	.db $8,$8	; width, height
 .dl $1d	; Compression Ratio: ( 51, 64 )
	.db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$82,$1,$0,$3,$82,$1,$83,$3,$82,$1,$0,$3,$86,$1,$0,$3,$84,$1,$3,$3,$3,$1,$1,$83,$3,$83,$1
doubleleft_sprite = $d09634
doubleleft_sprite_data:
	.db $8,$8	; width, height
 .dl $18	; Compression Ratio: ( 59, 64 )
	.db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1
doubleright_sprite = $d09676
doubleright_sprite_data:
	.db $8,$8	; width, height
 .dl $18	; Compression Ratio: ( 59, 64 )
	.db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3
doublesquarebottomleft_sprite = $d096b8
doublesquarebottomleft_sprite_data:
	.db $8,$8	; width, height
 .dl $f	; Compression Ratio: ( 24, 64 )
	.db $83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$83,$3,$9f,$1
doublesquarebottomright_sprite = $d096fa
doublesquarebottomright_sprite_data:
	.db $8,$8	; width, height
 .dl $d	; Compression Ratio: ( 22, 64 )
	.db $3,$3,$1,$1,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$83,$3,$a3,$1
doublesquaretopleft_sprite = $d0973c
doublesquaretopleft_sprite_data:
	.db $8,$8	; width, height
 .dl $d	; Compression Ratio: ( 22, 64 )
	.db $a3,$1,$83,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$3,$3,$1,$1,$3
doublesquaretopright_sprite = $d0977e
doublesquaretopright_sprite_data:
	.db $8,$8	; width, height
 .dl $f	; Compression Ratio: ( 24, 64 )
	.db $9f,$1,$83,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1
doubletop_sprite = $d097c0
doubletop_sprite_data:
	.db $8,$8	; width, height
 .dl $8	; Compression Ratio: ( 11, 64 )
	.db $87,$3,$8f,$1,$87,$3,$9f,$1
doubletopleft_sprite = $d09802
doubletopleft_sprite_data:
	.db $8,$8	; width, height
 .dl $1d	; Compression Ratio: ( 51, 64 )
	.db $83,$1,$83,$3,$3,$1,$1,$3,$3,$84,$1,$0,$3,$86,$1,$0,$3,$82,$1,$83,$3,$82,$1,$0,$3,$82,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1
doubletopright_sprite = $d09844
doubletopright_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 50, 64 )
	.db $83,$3,$87,$1,$1,$3,$3,$87,$1,$1,$3,$1,$82,$3,$82,$1,$0,$3,$83,$1,$0,$3,$82,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3
left_sprite = $d09886
left_sprite_data:
	.db $8,$8	; width, height
 .dl $1a	; Compression Ratio: ( 37, 64 )
	.db $82,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1
right_sprite = $d098c8
right_sprite_data:
	.db $8,$8	; width, height
 .dl $1a	; Compression Ratio: ( 37, 64 )
	.db $83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1
top_sprite = $d0990a
top_sprite_data:
	.db $8,$8	; width, height
 .dl $6	; Compression Ratio: ( 9, 64 )
	.db $97,$1,$87,$3,$9f,$1
bottom_sprite = $d0994c
bottom_sprite_data:
	.db $8,$8	; width, height
 .dl $6	; Compression Ratio: ( 9, 64 )
	.db $9f,$1,$87,$3,$97,$1
topleftcorner_sprite = $d0998e
topleftcorner_sprite_data:
	.db $8,$8	; width, height
 .dl $e	; Compression Ratio: ( 22, 64 )
	.db $a5,$1,$1,$3,$3,$84,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$82,$1
toprightcorner_sprite = $d099d0
toprightcorner_sprite_data:
	.db $8,$8	; width, height
 .dl $e	; Compression Ratio: ( 22, 64 )
	.db $9f,$1,$1,$3,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$83,$1
doubleinleft_sprite = $d09a12
doubleinleft_sprite_data:
	.db $8,$8	; width, height
 .dl $14	; Compression Ratio: ( 27, 64 )
	.db $87,$3,$8f,$1,$82,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1
doubleinright_sprite = $d09a54
doubleinright_sprite_data:
	.db $8,$8	; width, height
 .dl $14	; Compression Ratio: ( 27, 64 )
	.db $87,$3,$94,$1,$82,$3,$83,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1
doubleinup_sprite = $d09a96
doubleinup_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 48, 64 )
	.db $3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$0,$3,$82,$1,$0,$3,$82,$1,$0,$3,$83,$1,$83,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1
doubleindown_sprite = $d09ad8
doubleindown_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 48, 64 )
	.db $0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1,$83,$3,$82,$1,$0,$3,$82,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1
doubleinupright_sprite = $d09b1a
doubleinupright_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 48, 64 )
	.db $83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$82,$1,$0,$3,$82,$1,$83,$3,$83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3
doubleindownright_sprite = $d09b5c
doubleindownright_sprite_data:
	.db $8,$8	; width, height
 .dl $1c	; Compression Ratio: ( 48, 64 )
	.db $86,$1,$0,$3,$86,$1,$0,$3,$86,$1,$83,$3,$83,$1,$0,$3,$82,$1,$0,$3,$82,$1,$0,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3,$83,$1,$3,$3,$1,$1,$3
bigdotpiece_sprite = $d09b9e
bigdotpiece_sprite_data:
	.db $8,$8	; width, height
 .dl $12	; Compression Ratio: ( 27, 64 )
	.db $1,$1,$1,$83,$c,$82,$1,$85,$c,$0,$1,$9f,$c,$0,$1,$85,$c,$82,$1,$83,$c,$1,$1,$1
dotpiece_sprite = $d09be0
dotpiece_sprite_data:
	.db $8,$8	; width, height
 .dl $8	; Compression Ratio: ( 15, 64 )
	.db $9a,$1,$1,$c,$c,$85,$1,$1,$c,$c,$9a,$1
doublesquareright_sprite = $d09c22
doublesquareright_sprite_data:
	.db $8,$8	; width, height
 .dl $b	; Compression Ratio: ( 15, 64 )
	.db $9f,$1,$88,$3,$86,$1,$0,$3,$86,$1,$87,$3
doublesquareleft_sprite = $d09c64
doublesquareleft_sprite_data:
	.db $8,$8	; width, height
 .dl $b	; Compression Ratio: ( 15, 64 )
	.db $9f,$1,$87,$3,$86,$1,$0,$3,$86,$1,$88,$3
bottomrightcornerinside_sprite = $d09ca6
bottomrightcornerinside_sprite_data:
	.db $8,$8	; width, height
 .dl $12	; Compression Ratio: ( 25, 64 )
	.db $83,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$85,$1,$0,$3,$83,$1,$82,$3,$9c,$1
bottomleftcornerinside_sprite = $d09ce8
bottomleftcornerinside_sprite_data:
	.db $8,$8	; width, height
 .dl $12	; Compression Ratio: ( 25, 64 )
	.db $82,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$87,$1,$0,$3,$87,$1,$82,$3,$97,$1
bottomtopcornerinside_sprite = $d09d2a
bottomtopcornerinside_sprite_data:
	.db $8,$8	; width, height
 .dl $12	; Compression Ratio: ( 25, 64 )
	.db $9c,$1,$82,$3,$83,$1,$0,$3,$85,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$83,$1
bottombottomcornerinside_sprite = $d09d6c
bottombottomcornerinside_sprite_data:
	.db $8,$8	; width, height
 .dl $12	; Compression Ratio: ( 25, 64 )
	.db $97,$1,$82,$3,$87,$1,$0,$3,$87,$1,$0,$3,$86,$1,$0,$3,$86,$1,$0,$3,$82,$1
eyesleft_sprite = $d09dae
eyesleft_sprite_data:
	.db $e,$9	; width, height
 .dl $1b	; Compression Ratio: ( 60, 126 )
	.db $ab,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$b,$b,$a,$a,$0,$0,$b,$b,$a,$a,$83,$0,$9,$b,$b,$a,$a,$0,$0,$b,$b,$a,$a,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$91,$0
eyesdown_sprite = $d09e2e
eyesdown_sprite_data:
	.db $e,$9	; width, height
 .dl $1f	; Compression Ratio: ( 56, 126 )
	.db $ba,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$a,$b,$b,$a,$0,$0,$a,$b,$b,$a,$84,$0,$1,$b,$b,$83,$0,$1,$b,$b,$82,$0
eyesright_sprite = $d09eae
eyesright_sprite_data:
	.db $e,$9	; width, height
 .dl $1b	; Compression Ratio: ( 60, 126 )
	.db $ad,$0,$1,$a,$a,$83,$0,$1,$a,$a,$84,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$9,$a,$a,$b,$b,$0,$0,$a,$a,$b,$b,$83,$0,$9,$a,$a,$b,$b,$0,$0,$a,$a,$b,$b,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$8f,$0
eyesup_sprite = $d09f2e
eyesup_sprite_data:
	.db $e,$9	; width, height
 .dl $1f	; Compression Ratio: ( 56, 126 )
	.db $90,$0,$1,$b,$b,$83,$0,$1,$b,$b,$84,$0,$9,$a,$b,$b,$a,$0,$0,$a,$b,$b,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$83,$0,$83,$a,$1,$0,$0,$83,$a,$84,$0,$1,$a,$a,$83,$0,$1,$a,$a,$ac,$0
gameover_sprite = $d09fae
gameover_sprite_data:
	.db $4f,$7	; width, height
 .dl $b7	; Compression Ratio: ( 352, 553 )
	.db $1,$1,$1,$84,$8,$82,$1,$82,$8,$82,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$91,$1,$84,$8,$3,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$0,$1,$85,$8,$3,$1,$1,$8,$8,$85,$1,$6,$8,$8,$1,$8,$8,$1,$1,$82,$8,$0,$1,$82,$8,$3,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$84,$1,$1,$8,$8,$82,$1,$83,$8,$85,$1,$1,$8,$8,$82,$1,$2,$8,$8,$1,$86,$8,$3,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$84,$1,$1,$8,$8,$82,$1,$83,$8,$1,$1,$1,$82,$8,$2,$1,$8,$8,$82,$1,$2,$8,$8,$1,$86,$8,$1,$1,$1,$84,$8,$91,$1,$1,$8,$8,$82,$1,$2,$8,$8,$1,$82,$8,$0,$1,$82,$8,$1,$1,$1,$84,$8,$5,$1,$1,$8,$8,$1,$1,$84,$8,$82,$1,$2,$8,$8,$1,$86,$8,$b,$1,$8,$8,$1,$8,$1,$8,$8,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$84,$8,$82,$1,$1,$8,$8,$84,$1,$84,$8,$82,$1,$8,$8,$8,$1,$1,$8,$8,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$5,$8,$8,$1,$1,$8,$8,$94,$1,$1,$8,$8,$82,$1,$1,$8,$8,$82,$1,$82,$8,$83,$1,$1,$8,$8,$84,$1,$2,$8,$8,$1,$82,$8,$82,$1,$84,$8,$2,$1,$8,$8,$82,$1,$4,$8,$8,$1,$8,$8,$82,$1,$3,$8,$8,$1,$1,$85,$8,$91,$1,$84,$8,$84,$1,$0,$8,$84,$1,$85,$8,$4,$1,$8,$8,$1,$1,$82,$8
ghostred_sprite = $d0a1d9
ghostred_sprite_data:
	.db $e,$e	; width, height
 .dl $28	; Compression Ratio: ( 59, 196 )
	.db $84,$0,$83,$8,$87,$0,$87,$8,$84,$0,$89,$8,$82,$0,$8b,$8,$1,$0,$0,$8b,$8,$1,$0,$0,$8b,$8,$0,$0,$d5,$8,$0,$0,$82,$8,$1,$0,$0,$82,$8,$0,$0,$82,$8,$82,$0,$5,$8,$8,$0,$0,$8,$8,$82,$0,$0,$8
ghostblue_sprite = $d0a29f
ghostblue_sprite_data:
	.db $e,$e	; width, height
 .dl $28	; Compression Ratio: ( 59, 196 )
	.db $84,$0,$83,$7,$87,$0,$87,$7,$84,$0,$89,$7,$82,$0,$8b,$7,$1,$0,$0,$8b,$7,$1,$0,$0,$8b,$7,$0,$0,$d5,$7,$0,$0,$82,$7,$1,$0,$0,$82,$7,$0,$0,$82,$7,$82,$0,$5,$7,$7,$0,$0,$7,$7,$82,$0,$0,$7
ghostpink_sprite = $d0a365
ghostpink_sprite_data:
	.db $e,$e	; width, height
 .dl $28	; Compression Ratio: ( 59, 196 )
	.db $84,$0,$83,$9,$87,$0,$87,$9,$84,$0,$89,$9,$82,$0,$8b,$9,$1,$0,$0,$8b,$9,$1,$0,$0,$8b,$9,$0,$0,$d5,$9,$0,$0,$82,$9,$1,$0,$0,$82,$9,$0,$0,$82,$9,$82,$0,$5,$9,$9,$0,$0,$9,$9,$82,$0,$0,$9
ghostorange_sprite = $d0a42b
ghostorange_sprite_data:
	.db $e,$e	; width, height
 .dl $28	; Compression Ratio: ( 59, 196 )
	.db $84,$0,$83,$6,$87,$0,$87,$6,$84,$0,$89,$6,$82,$0,$8b,$6,$1,$0,$0,$8b,$6,$1,$0,$0,$8b,$6,$0,$0,$d5,$6,$0,$0,$82,$6,$1,$0,$0,$82,$6,$0,$0,$82,$6,$82,$0,$5,$6,$6,$0,$0,$6,$6,$82,$0,$0,$6
ghostscared_sprite = $d0a4f1
ghostscared_sprite_data:
	.db $e,$e	; width, height
 .dl $34	; Compression Ratio: ( 105, 196 )
	.db $84,$0,$83,$e,$87,$0,$87,$e,$84,$0,$89,$e,$82,$0,$8b,$e,$1,$0,$0,$8b,$e,$1,$0,$0,$82,$e,$5,$f,$f,$e,$e,$f,$f,$82,$e,$0,$0,$83,$e,$5,$f,$f,$e,$e,$f,$f,$a1,$e,$9,$f,$f,$e,$e,$f,$f,$e,$e,$f,$f,$82,$e,$b,$f,$e,$e,$f,$f,$e,$e,$f,$f,$e,$e,$f,$90,$e,$0,$0,$82,$e,$1,$0,$0,$82,$e,$0,$0,$82,$e,$82,$0,$5,$e,$e,$0,$0,$e,$e,$82,$0,$0,$e
ghostwhite_sprite = $d0a5b7
ghostwhite_sprite_data:
	.db $e,$e	; width, height
 .dl $34	; Compression Ratio: ( 105, 196 )
	.db $84,$0,$83,$2,$87,$0,$87,$2,$84,$0,$89,$2,$82,$0,$8b,$2,$1,$0,$0,$8b,$2,$1,$0,$0,$82,$2,$5,$8,$8,$2,$2,$8,$8,$82,$2,$0,$0,$83,$2,$5,$8,$8,$2,$2,$8,$8,$a1,$2,$9,$8,$8,$2,$2,$8,$8,$2,$2,$8,$8,$82,$2,$b,$8,$2,$2,$8,$8,$2,$2,$8,$8,$2,$2,$8,$90,$2,$0,$0,$82,$2,$1,$0,$0,$82,$2,$0,$0,$82,$2,$82,$0,$5,$2,$2,$0,$0,$2,$2,$82,$0,$0,$2
pacmanlogo_sprite = $d0a67d
pacmanlogo_sprite_data:
	.db $a8,$1b	; width, height
 .dl $388	; Compression Ratio: ( 2595, 4536 )
	.db 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ready_sprite = $d0b837
ready_sprite_data:
	.db $2e,$7	; width, height
 .dl $80	; Compression Ratio: ( 250, 322 )
	.db $85,$5,$82,$1,$85,$5,$82,$1,$82,$5,$82,$1,$84,$5,$83,$1,$5,$5,$5,$1,$1,$5,$5,$83,$1,$84,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$85,$1,$c,$5,$5,$1,$5,$5,$1,$1,$5,$5,$1,$1,$5,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$83,$1,$84,$5,$82,$1,$5,$5,$5,$1,$1,$5,$5,$84,$1,$1,$5,$5,$82,$1,$4,$5,$5,$1,$5,$5,$82,$1,$9,$5,$5,$1,$1,$5,$5,$1,$1,$5,$5,$82,$1,$82,$5,$4,$1,$5,$5,$1,$1,$82,$5,$1,$1,$1,$84,$5,$3,$1,$1,$5,$5,$82,$1,$4,$5,$5,$1,$5,$5,$82,$1,$1,$5,$5,$82,$1,$83,$5,$83,$1,$3,$5,$5,$1,$1,$84,$5,$83,$1,$1,$5,$5,$84,$1,$86,$5,$2,$1,$5,$5,$82,$1,$1,$5,$5,$83,$1,$1,$5,$5,$84,$1,$0,$5,$82,$1,$2,$5,$5,$1,$82,$5,$82,$1,$1,$5,$5,$84,$1,$1,$5,$5,$82,$1,$8,$5,$5,$1,$5,$5,$1,$1,$5,$5,$84,$1,$1,$5,$5,$88,$1,$3,$5,$5,$1,$1,$82,$5,$1,$1,$1,$85,$5,$2,$1,$5,$5,$82,$1,$2,$5,$5,$1,$84,$5,$85,$1,$1,$5,$5,$83,$1,$0,$5,$83,$1
pacmandown1_sprite = $d0b97b
pacmandown1_sprite_data:
	.db $d,$c	; width, height
 .dl $37	; Compression Ratio: ( 73, 156 )
	.db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8b,$5,$0,$0,$8b,$5,$0,$0,$8a,$5,$82,$0,$89,$5,$82,$0,$84,$5,$0,$0,$83,$5,$82,$0,$83,$5,$1,$0,$0,$82,$5,$84,$0,$82,$5,$82,$0,$1,$5,$5,$84,$0,$3,$5,$5,$0,$0
pacmandown2_sprite = $d0ba19
pacmandown2_sprite_data:
	.db $d,$9	; width, height
 .dl $24	; Compression Ratio: ( 45, 117 )
	.db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$82,$0,$88,$5,$84,$0,$86,$5,$86,$0,$84,$5,$88,$0,$1,$5,$5
pacmanup1_sprite = $d0ba90
pacmanup1_sprite_data:
	.db $d,$c	; width, height
 .dl $37	; Compression Ratio: ( 73, 156 )
	.db $3,$0,$0,$5,$5,$84,$0,$1,$5,$5,$82,$0,$82,$5,$84,$0,$82,$5,$1,$0,$0,$83,$5,$82,$0,$83,$5,$0,$0,$84,$5,$82,$0,$89,$5,$82,$0,$8a,$5,$0,$0,$8b,$5,$0,$0,$8b,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0
pacmanup2_sprite = $d0bb2e
pacmanup2_sprite_data:
	.db $d,$c	; width, height
 .dl $26	; Compression Ratio: ( 47, 156 )
	.db $a6,$0,$1,$5,$5,$88,$0,$84,$5,$86,$0,$86,$5,$84,$0,$88,$5,$82,$0,$8a,$5,$0,$0,$85,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0
pacmanleft1_sprite = $d0bbcc
pacmanleft1_sprite_data:
	.db $c,$d	; width, height
 .dl $2d	; Compression Ratio: ( 56, 156 )
	.db $82,$0,$84,$5,$84,$0,$88,$5,$1,$0,$0,$8a,$5,$0,$0,$8a,$5,$82,$0,$89,$5,$84,$0,$86,$5,$87,$0,$83,$5,$84,$0,$86,$5,$1,$0,$0,$94,$5,$0,$0,$8a,$5,$1,$0,$0,$88,$5,$84,$0,$84,$5,$83,$0
pacmanleft2_sprite = $d0bc6a
pacmanleft2_sprite_data:
	.db $c,$d	; width, height
 .dl $36	; Compression Ratio: ( 57, 156 )
	.db $82,$0,$84,$5,$86,$0,$86,$5,$85,$0,$86,$5,$85,$0,$85,$5,$86,$0,$85,$5,$86,$0,$84,$5,$87,$0,$83,$5,$86,$0,$84,$5,$85,$0,$85,$5,$84,$0,$85,$5,$84,$0,$86,$5,$83,$0,$86,$5,$84,$0,$84,$5,$83,$0
pacmanright1_sprite = $d0bd08
pacmanright1_sprite_data:
	.db $c,$d	; width, height
 .dl $2d	; Compression Ratio: ( 56, 156 )
	.db $83,$0,$84,$5,$84,$0,$88,$5,$1,$0,$0,$8a,$5,$0,$0,$94,$5,$1,$0,$0,$86,$5,$84,$0,$83,$5,$87,$0,$86,$5,$84,$0,$89,$5,$82,$0,$8a,$5,$0,$0,$8a,$5,$1,$0,$0,$88,$5,$84,$0,$84,$5,$82,$0
pacmanright2_sprite = $d0bda6
pacmanright2_sprite_data:
	.db $c,$d	; width, height
 .dl $36	; Compression Ratio: ( 57, 156 )
	.db $83,$0,$84,$5,$84,$0,$86,$5,$83,$0,$86,$5,$84,$0,$85,$5,$84,$0,$85,$5,$85,$0,$84,$5,$86,$0,$83,$5,$87,$0,$84,$5,$86,$0,$85,$5,$86,$0,$85,$5,$85,$0,$86,$5,$85,$0,$86,$5,$86,$0,$84,$5,$82,$0
pacmansolid_sprite = $d0be44
pacmansolid_sprite_data:
	.db $d,$c	; width, height
 .dl $22	; Compression Ratio: ( 43, 156 )
	.db $83,$0,$84,$5,$85,$0,$88,$5,$82,$0,$8a,$5,$1,$0,$0,$8a,$5,$0,$0,$b3,$5,$0,$0,$8a,$5,$1,$0,$0,$8a,$5,$82,$0,$88,$5,$85,$0,$84,$5,$83,$0
cherry_sprite = $d0bee2
cherry_sprite_data:
	.db $d,$e	; width, height
 .dl $3c	; Compression Ratio: ( 104, 182 )
	.db $97,$0,$1,$10,$10,$88,$0,$83,$10,$86,$0,$3,$10,$10,$0,$10,$87,$0,$0,$10,$82,$0,$0,$10,$83,$0,$82,$8,$0,$10,$82,$0,$0,$10,$83,$0,$82,$8,$4,$10,$8,$8,$0,$10,$84,$0,$84,$8,$4,$0,$8,$10,$8,$8,$82,$0,$7,$8,$11,$8,$8,$0,$8,$8,$10,$82,$8,$6,$0,$0,$8,$8,$11,$8,$0,$85,$8,$82,$0,$82,$8,$2,$0,$8,$11,$83,$8,$86,$0,$2,$8,$8,$11,$82,$8,$87,$0,$83,$8,$8e,$0
strawberry_sprite = $d0bf9a
strawberry_sprite_data:
	.db $d,$e	; width, height
 .dl $3c	; Compression Ratio: ( 99, 182 )
	.db $92,$0,$0,$2,$88,$0,$82,$12,$0,$2,$82,$12,$84,$0,$1,$8,$8,$84,$12,$1,$8,$8,$82,$0,$84,$8,$0,$12,$82,$8,$5,$2,$8,$0,$0,$8,$2,$84,$8,$0,$2,$82,$8,$1,$0,$0,$82,$8,$2,$2,$8,$2,$84,$8,$1,$0,$0,$87,$8,$2,$2,$8,$8,$82,$0,$4,$8,$2,$8,$8,$2,$83,$8,$83,$0,$88,$8,$84,$0,$5,$8,$8,$2,$8,$8,$2,$87,$0,$84,$8,$89,$0,$0,$8,$92,$0
orange_sprite = $d0c052
orange_sprite_data:
	.db $d,$e	; width, height
 .dl $36	; Compression Ratio: ( 70, 182 )
	.db $93,$0,$1,$12,$12,$88,$0,$0,$44,$84,$12,$86,$0,$1,$44,$0,$82,$12,$85,$0,$0,$15,$82,$44,$82,$15,$84,$0,$82,$15,$0,$44,$84,$15,$82,$0,$8a,$15,$1,$0,$0,$8a,$15,$1,$0,$0,$8a,$15,$1,$0,$0,$8a,$15,$82,$0,$88,$15,$83,$0,$88,$15,$84,$0,$85,$15,$90,$0
apple_sprite = $d0c10a
apple_sprite_data:
	.db $d,$e	; width, height
 .dl $33	; Compression Ratio: ( 79, 182 )
	.db $93,$0,$0,$44,$86,$0,$82,$8,$2,$0,$44,$0,$82,$8,$82,$0,$84,$8,$0,$44,$84,$8,$1,$0,$0,$8b,$8,$0,$0,$8b,$8,$0,$0,$8b,$8,$0,$0,$88,$8,$3,$2,$8,$8,$0,$88,$8,$4,$2,$8,$8,$0,$0,$86,$8,$2,$2,$8,$8,$82,$0,$89,$8,$83,$0,$87,$8,$85,$0,$2,$8,$8,$0,$82,$8,$8f,$0
thingy_sprite = $d0c1c2
thingy_sprite_data:
	.db $d,$e	; width, height
 .dl $3e	; Compression Ratio: ( 132, 182 )
	.db $82,$0,$0,$13,$8c,$0,$84,$13,$89,$0,$0,$13,$8a,$0,$2,$12,$2,$12,$87,$0,$82,$12,$0,$13,$82,$12,$84,$0,$3,$12,$13,$2,$13,$82,$12,$1,$13,$12,$83,$0,$8,$12,$12,$13,$12,$12,$2,$13,$12,$12,$82,$0,$2,$12,$2,$13,$82,$12,$16,$13,$12,$13,$12,$12,$0,$0,$12,$13,$12,$12,$2,$13,$12,$12,$2,$13,$12,$0,$0,$12,$2,$13,$82,$12,$0,$13,$83,$12,$82,$0,$8,$12,$12,$13,$2,$13,$2,$13,$12,$12,$83,$0,$82,$12,$0,$13,$82,$12,$1,$13,$12,$84,$0,$1,$12,$13,$82,$12,$1,$13,$12,$87,$0,$2,$12,$12,$13,$84,$0
otherthingy_sprite = $d0c27a
otherthingy_sprite_data:
	.db $d,$e	; width, height
 .dl $2a	; Compression Ratio: ( 103, 182 )
	.db $92,$0,$0,$8,$86,$0,$0,$e,$82,$0,$82,$8,$82,$0,$5,$e,$0,$0,$e,$0,$0,$84,$8,$12,$0,$0,$e,$0,$0,$e,$5,$8,$8,$5,$8,$5,$8,$8,$5,$e,$0,$0,$e,$83,$5,$0,$8,$83,$5,$4,$e,$0,$0,$e,$e,$86,$5,$1,$e,$e,$82,$0,$8,$e,$e,$5,$0,$5,$0,$5,$e,$e,$84,$0,$6,$e,$e,$0,$5,$0,$e,$e,$86,$0,$4,$e,$0,$5,$0,$44,$89,$0,$0,$5,$8b,$0,$0,$5,$9f,$0
bell_sprite = $d0c332
bell_sprite_data:
	.db $d,$e	; width, height
 .dl $39	; Compression Ratio: ( 98, 182 )
	.db $84,$0,$1,$5,$5,$88,$0,$5,$5,$5,$1,$1,$5,$5,$85,$0,$87,$5,$84,$0,$2,$5,$5,$1,$84,$5,$84,$0,$1,$5,$1,$85,$5,$83,$0,$2,$5,$5,$1,$86,$5,$82,$0,$2,$5,$5,$1,$86,$5,$82,$0,$89,$5,$4,$0,$0,$5,$5,$1,$88,$5,$3,$0,$5,$5,$1,$88,$5,$0,$0,$8b,$5,$1,$0,$5,$84,$14,$1,$2,$2,$82,$14,$2,$5,$0,$0,$84,$14,$1,$2,$2,$82,$14,$8e,$0
key_sprite = $d0c3ea
key_sprite_data:
	.db $d,$e	; width, height
 .dl $34	; Compression Ratio: ( 86, 182 )
	.db $84,$0,$82,$14,$87,$0,$1,$14,$44,$82,$1,$1,$14,$14,$85,$0,$1,$14,$44,$84,$14,$85,$0,$86,$14,$85,$0,$82,$14,$0,$44,$82,$14,$87,$0,$2,$2,$1,$2,$89,$0,$3,$2,$1,$2,$2,$88,$0,$2,$2,$1,$2,$89,$0,$2,$2,$1,$1,$89,$0,$2,$2,$1,$2,$89,$0,$3,$2,$1,$2,$2,$88,$0,$2,$2,$1,$2,$8a,$0,$0,$2,$92,$0
erase_sprite = $d0c4a2
erase_sprite_data:
	.db $d,$d	; width, height
 .dl $4	; Compression Ratio: ( 7, 169 )
	.db $ff,$1,$a8,$1
s100fruit_sprite = $d0c54d
s100fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $22	; Compression Ratio: ( 109, 140 )
	.db $84,$0,$0,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$87,$0,$c,$d,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$82,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$83,$0
s300fruit_sprite = $d0c5db
s300fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $28	; Compression Ratio: ( 112, 140 )
	.db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$88,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$85,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0
s500fruit_sprite = $d0c669
s500fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $2a	; Compression Ratio: ( 112, 140 )
	.db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$85,$0,$0,$d,$84,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$83,$d,$a,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$88,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$84,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$85,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0
s700fruit_sprite = $d0c6f7
s700fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $2a	; Compression Ratio: ( 114, 140 )
	.db $1,$0,$0,$84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$85,$0,$0,$d,$82,$0,$a,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$87,$0,$b,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$82,$0,$8,$d,$0,$0,$d,$0,$d,$0,$0,$d,$86,$0,$0,$d,$83,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0
s1000fruit_sprite = $d0c785
s1000fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $22	; Compression Ratio: ( 144, 140 )
	.db $2,$0,$0,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$11,$d,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$12,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$82,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$0
s2000fruit_sprite = $d0c813
s2000fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $24	; Compression Ratio: ( 139, 140 )
	.db $0,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$f,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$13,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$d,$82,$0,$f,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$83,$0,$c,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$85,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0
s3000fruit_sprite = $d0c8a1
s3000fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $23	; Compression Ratio: ( 138, 140 )
	.db $84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$83,$0,$13,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$0,$d,$82,$0,$d,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$82,$0,$10,$d,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0
s5000fruit_sprite = $d0c92f
s5000fruit_sprite_data:
	.db $14,$7	; width, height
 .dl $23	; Compression Ratio: ( 134, 140 )
	.db $84,$d,$3,$0,$0,$d,$d,$82,$0,$1,$d,$d,$82,$0,$3,$d,$d,$0,$d,$84,$0,$c,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$84,$d,$f,$0,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$f,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$83,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$d,$82,$0,$10,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$d,$0,$0,$d,$0,$82,$d,$82,$0,$1,$d,$d,$82,$0,$1,$d,$d,$82,$0,$2,$d,$d,$0
s200ghost_sprite = $d0c9bd
s200ghost_sprite_data:
	.db $10,$7	; width, height
 .dl $21	; Compression Ratio: ( 111, 112 )
	.db $0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$4,$16,$16,$0,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$a,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$82,$0,$0,$16,$82,$0,$b,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$83,$0,$9,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$84,$16,$3,$0,$0,$16,$16,$82,$0,$3,$16,$16,$0,$0
s400ghost_sprite = $d0ca2f
s400ghost_sprite_data:
	.db $10,$7	; width, height
 .dl $1b	; Compression Ratio: ( 110, 112 )
	.db $82,$0,$0,$16,$82,$0,$1,$16,$16,$82,$0,$1,$16,$16,$83,$0,$2d,$16,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$84,$16,$9,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$83,$0,$0,$16,$82,$0,$1,$16,$16,$82,$0,$3,$16,$16,$0,$0
s800ghost_sprite = $d0caa1
s800ghost_sprite_data:
	.db $10,$7	; width, height
 .dl $20	; Compression Ratio: ( 114, 112 )
	.db $0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$4,$16,$16,$0,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$82,$16,$c,$0,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$82,$0,$c,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$0,$82,$16,$82,$0,$1,$16,$16,$82,$0,$3,$16,$16,$0,$0
s1600ghost_sprite = $d0cb13
s1600ghost_sprite_data:
	.db $10,$7	; width, height
 .dl $16	; Compression Ratio: ( 113, 112 )
	.db $2,$16,$0,$0,$82,$16,$3,$0,$0,$16,$16,$82,$0,$5,$16,$16,$0,$16,$0,$16,$83,$0,$b,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$83,$0,$a,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$83,$16,$2e,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$0,$16,$0,$0,$16,$16,$0,$0,$16,$16,$82,$0,$1,$16,$16,$82,$0,$2,$16,$16,$0
pacmandie_1_sprite = $d0cb85
pacmandie_1_sprite_data:
	.db $f,$c	; width, height
 .dl $32	; Compression Ratio: ( 66, 180 )
	.db $8f,$0,$1,$5,$5,$88,$0,$3,$5,$5,$0,$0,$82,$5,$86,$0,$82,$5,$1,$0,$0,$83,$5,$84,$0,$83,$5,$1,$0,$0,$84,$5,$82,$0,$84,$5,$1,$0,$0,$85,$5,$0,$0,$85,$5,$82,$0,$8a,$5,$83,$0,$8a,$5,$84,$0,$88,$5,$87,$0,$84,$5,$a2,$0
pacmandie_2_sprite = $d0cc3b
pacmandie_2_sprite_data:
	.db $f,$c	; width, height
 .dl $26	; Compression Ratio: ( 49, 180 )
	.db $9e,$1,$0,$5,$8a,$1,$1,$5,$1,$83,$5,$86,$1,$88,$5,$84,$1,$8b,$5,$0,$1,$86,$5,$0,$1,$8c,$5,$1,$1,$1,$8c,$5,$82,$1,$8a,$5,$85,$1,$82,$5,$0,$1,$82,$5,$a1,$1
pacmandie_3_sprite = $d0ccf1
pacmandie_3_sprite_data:
	.db $f,$c	; width, height
 .dl $1c	; Compression Ratio: ( 33, 180 )
	.db $bb,$1,$82,$5,$88,$1,$88,$5,$82,$1,$94,$5,$0,$1,$8c,$5,$82,$1,$8a,$5,$85,$1,$82,$5,$0,$1,$82,$5,$a1,$1
pacmandie_4_sprite = $d0cda7
pacmandie_4_sprite_data:
	.db $f,$c	; width, height
 .dl $14	; Compression Ratio: ( 25, 180 )
	.db $ca,$1,$83,$5,$86,$1,$a1,$5,$0,$1,$8c,$5,$83,$1,$83,$5,$0,$1,$83,$5,$a0,$1
pacmandie_5_sprite = $d0ce5d
pacmandie_5_sprite_data:
	.db $f,$c	; width, height
 .dl $14	; Compression Ratio: ( 25, 180 )
	.db $dd,$1,$86,$5,$83,$1,$9d,$5,$0,$1,$8c,$5,$83,$1,$83,$5,$0,$1,$83,$5,$91,$1
pacmandie_6_sprite = $d0cf13
pacmandie_6_sprite_data:
	.db $f,$c	; width, height
 .dl $1f	; Compression Ratio: ( 37, 180 )
	.db $df,$1,$82,$5,$89,$1,$86,$5,$84,$1,$8c,$5,$0,$1,$8e,$5,$0,$1,$85,$5,$0,$1,$85,$5,$83,$1,$82,$5,$82,$1,$82,$5,$82,$1
pacmandie_7_sprite = $d0cfc9
pacmandie_7_sprite_data:
	.db $f,$c	; width, height
 .dl $22	; Compression Ratio: ( 43, 180 )
	.db $d1,$1,$0,$5,$8c,$1,$82,$5,$89,$1,$86,$5,$86,$1,$88,$5,$83,$1,$8c,$5,$1,$1,$1,$85,$5,$0,$1,$85,$5,$82,$1,$83,$5,$82,$1,$83,$5,$1,$1,$1
pacmandie_8_sprite = $d0d07f
pacmandie_8_sprite_data:
	.db $f,$c	; width, height
 .dl $20	; Compression Ratio: ( 37, 180 )
	.db $d1,$1,$0,$5,$8c,$1,$82,$5,$8a,$1,$84,$5,$89,$1,$84,$5,$88,$1,$86,$5,$86,$1,$88,$5,$86,$1,$82,$5,$0,$1,$82,$5,$83,$1
pacmandie_9_sprite = $d0d135
pacmandie_9_sprite_data:
	.db $f,$c	; width, height
 .dl $1b	; Compression Ratio: ( 35, 180 )
	.db $d1,$1,$0,$5,$8d,$1,$0,$5,$8c,$1,$82,$5,$8b,$1,$82,$5,$8b,$1,$82,$5,$8a,$1,$84,$5,$8a,$1,$2,$5,$1,$5,$85,$1
pacmandie_10_sprite = $d0d1eb
pacmandie_10_sprite_data:
	.db $f,$c	; width, height
 .dl $14	; Compression Ratio: ( 29, 180 )
	.db $d1,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$8d,$1,$0,$5,$95,$1
pacmandie_11_sprite = $d0d2a1
pacmandie_11_sprite_data:
	.db $f,$c	; width, height
 .dl $2c	; Compression Ratio: ( 73, 180 )
	.db $93,$1,$0,$5,$82,$1,$0,$5,$87,$1,$5,$5,$1,$1,$5,$1,$5,$89,$1,$0,$5,$85,$1,$0,$5,$8c,$1,$0,$5,$85,$1,$1,$5,$5,$95,$1,$1,$5,$5,$85,$1,$0,$5,$8c,$1,$0,$5,$85,$1,$0,$5,$89,$1,$5,$5,$1,$5,$1,$1,$5,$87,$1,$0,$5,$82,$1,$0,$5,$93,$1