SUPER ALIEN STRIKE
SUPER ALIEN STRIKE




Contents:
I
What is SAS?
II
SAS Story
III
SAS Installation
IV
SAS Key Binds
V
Playing SAS
VI
SAS Weapons(player)
VI
SAS Weapons(enemy)
VIII
SAS Enemies
IX
SAS Q&A
X
SAS History
XI
SAS To Do's
XII
SAS Credits

I. What is SAS?
Super Alien Strike (or SAS for short) is a fast paced side-scrolling shoot 'em up for TI-89. You will take command of a futuristic ship which is designed to kick the nasty alien butt. Only you have the skill to pilot that ship and repell the aliens from our home planet of Earth. The game has multiple weapons which are (will) be upgraded via collecting power-ups from destroyed enemy ships, and lots of different enemy ships. All graphics was drawn by hand and just for your (and our :)) enjoyment!
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II. SAS Story
It is year 3041; Earth's resources have long since depleted and a cloud of chaos has fallen upon the planet... but Earth hasn't died yet! A transgallactic alien carrier ship has dispensed countless drones to terminate all remaining life on the dying planet and establish a nuclear waste plant. You are the only one who has the will to fight the alien force in hope to save what's left of our homeworld... ~SAS
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III. SAS Installation
System Requirments:
~20 kb of free RAM to run the game (this might increase as we add more features to SAS )
HW2 TI-89 with with AMS 2.x (theoretically, it should run on HW1 89's too, but it hasn't been tested on any since none of us own one)
So far, the game does not work properly on 92's and key binds aren't set up for 92's either. However, after the game is pretty much complete, there will be a 92 port (actually a menu setting that let's you choose your calculator model).

Installation:
1. unpack the SAS.89z and SAS.89y files into a folder on your computer
2. use any linking software to send these files to your calculator
3. archive the files to save space and prevent data loss from unpredictable crashes (yep, crashes happen and it don't have to be caused by SAS)
4. go to the VAR-LINK and select SAS (with ASM as a file type)
5. run the program
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IV. SAS Key Binds
/ -- Move Ship Vertically
/ -- Move Ship Horizontally
-- Fire Light Weapon
-- Fire Heavy Weapon
-- Toggle Status Bar
-- Increase Contrast
-- Decrease Contrast

-- Exit Game
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V. Playing SAS
Welcome to SAS commander!
This section will quickly show you around the SAS menu and some game basics.
This is SAS main menu. From here you'll will access to everything game has to offer. You will use arrows to navigate the menu and to selecct the option you've picked. To exit the game you can either select the 'exit' option or simply press key.
Here are some quick notes covering the layout of the status bar:
This is a status bar, your only friend in SAS. It will show all info about your current status in the game.
The most left barlocate represents weapon power (one you're currently using). For some weapons it will act as a heat level, but for others as a blast energy. The middlelocate bar is your energy, when it reaches the bottom, you're dead. The right bar is a weapon bar, the left sectionlocate shows ammo of the the current weapon (secondary) and the right sectionlocate shows the currently selected weapon. The selected weapon will appear inverted. The weapon selection will come in the next release! The baselocate of the status bar shows your current score.
SAS score is computed from several factors: your HP, enemy HP and your accuracy. The table in the SAS enemies section shows maximum points possible for each enemy.

Good Luck Commander!
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VI. SAS Weapons (player)
Pic
Name
Damage
Limitations
Machine Gun
1
Overheats
Missile
5
Slow Firing Rate
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VII. SAS Weapons (enemy)
Pic
Name
Damage
Weakness
Blaster
1
Slow Firing Rate

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VIII. SAS Enemies
Pic
Name
HP
Weapon
Damage
Max PTS
Drone
5
Missile
1
1000
Drone
10
Missile
1
2000
Fighter
10
Missile
1
2000
Fighter
10
Missile
1
2000
Fighter
10
Missile
1
2000
Enforcer
10
Missile
1
2000
Bee
25
Missile
1
3000
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IX. SAS Q&A

Q: Why is SAS going @ like 4 FPS on my calculator?
A: SAS uses a lot of processor time and requires a lot of power, hence you can't play it with old batteries. Please consider changing them.

Q: I'm running SAS on VTI, but why is it too light?
A: That's because SAS changes contrast for the fade effect and VTI doen't handle it correctly. Play it on a real calc instead. If you still want to play it on VTI, you'll need to turn the contrast up a bit.

If you have questions that are not answered in this section, please post them in our site's forum and we'll be glad to answer them.
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X. SAS History

SAS PreBETA (release 2) - Mar. 02, 2002

  • Main menu changed
  • New cool fade effect added
  • 4 new enemies added
  • New background made (no level selection yet, still in a testing stage)
  • Weapon graphics changed
  • First drone changed, old one was too small and hard to see
  • Some bugs fixed


SAS PreBETA - Dec. 22, 2001

  • Main menu added
  • Scoring added


    SAS Demo 1 - Dec. 1, 2001 (update - Dec. 11, 2001)
  • New Background
  • Two kinds of enemies
  • New status bar with toggle button
  • Enemies have different hitpoints
  • Two weapons
  • Ability to crash into enemies
  • Enemies explode when destroyed (new)
  • Everything explodes when you die :) (new)
  • Life bar is now working (new)
  • Weapon energy bar is now working; machine gun now overheats and rate of fire decreases, the energy bar indicates the current heat level(new)
  • New enemy added, the Bee-boss seen on Zkostik's website. It's just a regular enemy for now though (new)
  • Enemies are positioned in Easy-Hard order (new)
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    XI. SAS To Do's
    Next --> SAS BETA will have the following additions:
    • Finished main menu, with working options menu and a completed story screen (maybe a quick help screen added as well)
    • 2 or 3 full levels
    • Finished weapon system (and maybe a finished SAS store)
    • Powerups
    • Enemies having different weapons

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    XII. SAS Credits
    Barrett Anderson : SAS programming, ideas

    Hanze "yoshi" Studenbach : SAS graphics, enemy ideas

    Konstantin "Zkostik" Beliakov : SAS graphics, main game idea

    Spiral : SAS background #3, weapon graphics


    Be sure to visit our web site for more games and updates:

    http://www.calcgames.org



    Please, don't forget to post your comments in our forum , this will let us make SAS even better! Thanks.
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    DISCLAIMER:

    THE GAME IS PROVIDED AS IS AND WITHOUT ANY WARRANTY. IF IT CRASHES YOUR CALCULATOR (BUT IT SHOULDN'T), IT'S NOT OUR RESPONSIBILITY. USE IT AT YOUR OWN RISK. THE FORUM IS PROVIDED FOR YOU TO POST YOUR PROBLEMS AND SUGGESTIONS, ALL SUBMITTED BUGS WILL BE DEALT WITH AS SOON AS POSSIBLE. THANK YOU.

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    Last updated on Mar 02, 2002
    2002 SAS Team