;;; QUESTIONS Question_txt: Achatfouet2_txt: .db 100 ;"Buy a long whip? 100 hearts",0 .db %11110110,%11001111,%00000000,%01000000,%10110110,%10011101 .db %00001111,%00101010,%01011111,%00111111,%11100000,%11111111 .db %00101111,%10111111,%10110000,%10100001,%01000111,%00111000 .db %00100000 .db 0 ld hl,num_fouet ld (hl),1 ret Achatchainwhip_txt: .db 150 ;.db "Buy a chain whip? 150 Hearts",0 .db %11110110,%11001111,%00000000,%01000000,%11110001,%10100100 .db %01011001,%00001111,%00101010,%01011111,%00111111,%11100000 .db %11111111,%00101111,%11110101,%11111011,%00001010,%00010100 .db %01110011,%10000010 .db 0 ld hl,num_fouet ld (hl),2 ret Achatlongchainwhip_txt: .db 200 ;.db "The long chain whip is very",0 ;.db "powerful. It costs 200 Hts",0 .db %00111010,%00010000,%10110110,%10011101,%00001111,%00011010 .db %01000101,%10010000,%11110010,%10100101,%11110011,%00000101 .db %10000000,%11111000,%00010111,%11110000,%00100000 .db %11110011,%01101111,%00100001,%01111111,%01011100,%10111111 .db %10100000,%01010011,%00001111,%00010110,%10000011,%10000000 .db %11111111,%01001111,%10111111,%10110000,%10100011,%10000010 .db 0 ld hl,num_fouet ld (hl),3 ret Achatfouetultime_txt: .db 250 ;.db "250 Hts the ultimate whip",0 .db %11111111,%01001111,%11110101,%11111011,%00001010,%00111000 .db %00000011,%10100001,%00001100,%10110011,%01011111,%01000100 .db %00110001,%00001111,%00101010,%01011111,%00110000,%00100000 .db 0 ld hl,num_fouet ld (hl),4 ret Achateaubenite_txt: .db 50 ;.db "Buy holy water? it's",0 ;.db "50 hearts",0 .db %11110110,%11001111,%00000000,%10100110,%10111111,%00000000 .db %11110010,%01000011,%00010111,%11111110,%00000101,%00111111 .db %11011000,%00000010 .db %11111111,%01011111,%10110000,%10100001,%01000111,%00111000 .db %00000010 .db 0 ld hl,equipement bit 4,(hl) jp nz,Already_one set 4,(hl) ret Achatcristalblanc_txt: .db 50 ;.db "50 hearts a white cristal",0 .db %11111111,%01011111,%10110000,%10100001,%01000111,%00111000 .db %00000100,%00001111,%00101010,%01010011,%00010000,%11110001 .db %01110101,%10000011,%01001011,%00000010 .db 0 ld hl,equipement bit 7,(hl) jp nz,Already_one set 7,(hl) ret Echangecristal_txt: .db 0 ;.db "I want to exchange a white",0 ;.db "cristal for a dark one",0 .db %01010000,%11110010,%01001001,%00110000,%00110110,%00000001 .db %11111111,%00011111,%00011010,%01001001,%11010001,%00000100 .db %00001111,%00101010,%01010011,%00010010 .db %11110001,%01110101,%10000011,%01001011,%00001111,%01010110 .db %01110000,%01000000,%11100100,%01111111,%10010000,%01101001 .db %00010010 .db 0 ld hl,equipement bit 6,(hl) jp nz,Already_one bit 7,(hl) ret z set 6,(hl) res 7,(hl) xor a ld (num_arme2),a ret Achateclair_txt: .db 200 ;.db "Buy the power of",0 ;.db "lightning for 200 Hts?",0 .db %11110110,%11001111,%00000000,%00111010,%00010000,%11110011 .db %01101111,%00100001,%01110000,%01101111,%01010010 .db %10110101,%11011010,%00111001,%01011001,%11010000,%11110101 .db %01100111,%00001111,%11110100,%11111011,%11111011,%00001010 .db %00111000,%11111110,%00100000 .db 0 ld hl,equipement bit 3,(hl) jp nz,Already_one set 3,(hl) ret Achatmedecine_txt: .db 50 ;.db "Medicine makes you",0 ;.db "recover your health. 50 Hts",0 .db %11110100,%00011110,%01011111,%00010101,%10010001,%00001111 .db %01000100,%11111001,%00011000,%00001111,%00000110,%11000010 .db %01110001,%11110001,%01101111,%10000001,%01110000,%11110000 .db %01101100,%01110000,%10100001,%01001011,%00111010,%11111010 .db %00001111,%11110101,%11111011,%00001010,%00111000 .db %00100000 .db 0 ld hl,equipement bit 2,(hl) jp nz,Already_one set 2,(hl) ret Achatdague_txt: .db 100 ;.db "100 hearts the dagger",0 .db %11111111,%00101111,%10111111,%10110000,%10100001,%01000111 .db %00111000,%00000011,%10100001,%00001110,%01001101,%11010001 .db %01110010 .db 0 ld hl,equipement bit 5,(hl) jp nz,Already_one set 5,(hl) ret ;;;; Bridge of death Killingquestion: .db 0 ;.db "Have you killed the ghost",0 ;.db "pirate and the gargoyle?",0 .db %10100100,%11111000,%00010000,%11110000,%01101100,%00001111 .db %10010101,%10111011,%00011110,%00000011,%10100001,%00001101 .db %10100110,%10000011,%00100000 .db %11110011,%01010111,%01000011,%00010000,%01001001,%11100000 .db %00111010,%00010000,%11010100,%01111101,%01101111,%00001011 .db %00011111,%11100010 .db 0 ld hl,bossflag bit 0,(hl) jr z,Bad_answer bit 1,(hl) jr z,Bad_answer ld sp,(sp_0) ld hl,BridgeofDeath2_table1 ld (pointeur_carte),hl jp Nouvelle_carte+3 Bad_answer: ld hl,Badanswer_txt call Texte_normal xor a jp Perso_initsaut ;;;; Pas_question_txt: Player_txt: ; .db "Player",0 .db %11110011,%10110100,%11110000,%00010111,%00100000 Txt_nouveau: ;.db "New",0 .db %10010001,%11110010,%00100000 Txt_continuer: ;.db "Continue",0 ;.db "Quit",0 .db %11110001,%01101001,%00110101,%10011100,%00010010 .db %11111111,%00111100,%01010011,%00100000 Gameover_txt: ;.db "Game over",0 .db %11010100,%11110100,%00010000,%01101111,%10000001,%01110010 Choixalj_txt: ;.db "Restart in Aljiba town?",0 .db %01110001,%10000011,%01000111,%00110000,%01011001,%00000100 .db %10111111,%11110000,%01011111,%01100100,%00000011,%01101111 .db %00101001,%11111110,%00100000 YesNo_txt: ;.db "No",0 ;.db "Yes",0 .db %10010110,%00100000 .db %11110000,%00011000,%00100000 Tropcher_txt: ;.db "You don't have enough",0 ;.db "money",0 .db %11110000,%01101100,%00001110,%01101001,%11111101,%00110000 .db %10100100,%11111000,%00010000,%00011001,%01101100,%11011010 .db %00100000 .db %11110100,%01101001,%00011111,%00000010 .db 0 Alreadyone_txt: ; .db "You already got one",0 .db %11110000,%01101100,%00000100,%10110111,%00010100,%11101111 .db %00000000,%11010110,%00110000,%01101001,%00010010 .db 0 Continuer_txt: ;.db "Load",0 ;.db "Erase",0 .db %10110110,%01001110,%00100000 .db %00010111,%01001000,%00010010 Txt_partienonvide: ;.db " Please clear your saving first",0 .db %00000000,%11110011,%10110001,%01001000,%00010000,%11110001 .db %10110001,%01000111,%00000000,%00000000,%11110000,%01101100 .db %01110000,%10000100,%11111000,%01011001,%11010000,%00000000 .db %00000000,%00000000,%00001111,%01010101,%01111000,%00110010 Txt_energie: ;.db "Energie max up !",0 .db %00011001,%00010111,%11010101,%00010000,%11110100,%01001111 .db %11110001,%00001100,%11110011,%00001111,%11000010 .db 0 Cheat_txt: ;.db "Cheat!",0 .db %11110001,%10100001,%01000011,%11111100,%00100000 Txt_invincibility: ;.db "You got the invincibility !",0 .db %11110000,%01101100,%00001101,%01100011,%00000011,%10100001 .db %00000101,%10011111,%10000101,%10011111,%00010101,%11110110 .db %01011011,%01010011,%11110000,%00001111,%11000010 .db 0 ;;;; ALJIBA Txt_panneauAljiba: ;.db "Welcome in Aljiba town",0 .db %11110010,%00011011,%11110001,%01101111,%01000001,%00000101 .db %10010000,%01001011,%11111111,%00000101,%11110110,%01000000 .db %00110110,%11110010,%10010010 .db 0 Aljiba_txt2: ;.db "First thing to do in this town",0 ;.db "is buy a white cristal",0 .db %11110101,%01010111,%10000011,%00000011,%10100101,%10011101 .db %00000011,%01100000,%11100110,%00000101,%10010000,%00111010 .db %01011000,%00000011,%01101111,%00101001,%00100000 .db %01011000,%00001111,%01101100,%11110000,%00000100,%00001111 .db %00101010,%01010011,%00010000,%11110001,%01110101,%10000011 .db %01001011,%00100000 .db 0 Aljiba_txt3: ; .db "to use an auxiliary weapon",0 ;.db "push up and alpha",0 .db %00110110,%00001100,%10000001,%00000100,%10010000,%01001100 .db %11111111,%00010101,%10110101,%01000111,%11110000,%00001111 .db %00100001,%01001111,%00110110,%10010010,%11110011,%11001000 .db %10100000,%11001111,%00110000,%01001001,%11100000,%01001011 .db %11110011,%10100100,%00100000 .db 0 Aljiba_txt4: ;.db "Before killing Dracula",0 ;.db "You must kill the Ghost",0 ;.db "Pirate and the Gargoyle",0 .db %11110110,%00011111,%01010110,%01110001,%00001111,%10010101 .db %10111011,%01011001,%11010000,%11100111,%01001111,%00011100 .db %10110100,%00100000 .db %11110000,%01101100,%00001111,%01001100,%10000011,%00001111 .db %10010101,%10111011,%00000011,%10100001,%00001101,%10100110 .db %10000011,%00100000 .db %11110011,%01010111,%01000011,%00010000,%01001001,%11100000 .db %00111010,%00010000,%11010100,%01111101,%01101111,%00001011 .db %00010010 .db 0 Aljiba_txt5: ;.db "Berkeley Mansion is in the",0 ;.db "East of town",0 .db %11110110,%00010111,%11111001,%00011011,%00011111,%00000000 .db %11110100,%01001001,%10000101,%01101001,%00000101,%10000000 .db %01011001,%00000011,%10100001,%00100000 .db %00010100,%10000011,%00000110,%11110101,%00000011,%01101111 .db %00101001,%00100000 .db 0 ;;;;; BERKELEY Panneau_Berkeley: ;.db "Berkeley Mansion",0 .db %11110110,%00010111,%11111001,%00011011,%00011111,%00000000 .db %11110100,%01001001,%10000101,%01101001,%00100000 .db 0 Boss1_txt1: ;.db "Who dares disturbing me?",0 .db %11110010,%10100110,%00001110,%01000111,%00011000,%00001110 .db %01011000,%00111100,%01111111,%01100101,%10011101,%00001111 .db %01000001,%11111110,%00100000 .db 0 Boss1_txt2: ;.db "I am the Ghost Pirate and I",0 ;.db "will kill you!",0 .db %01010000,%01001111,%01000000,%00111010,%00010000,%11011010 .db %01101000,%00110000,%11110011,%01010111,%01000011,%00010000 .db %01001001,%11100000,%01010010 .db %11110010,%01011011,%10110000,%11111001,%01011011,%10110000 .db %11110000,%01101100,%11111100,%00100000 .db 0 ;;;;;; VÂAL Vaal_txt1: ;.db "We used to live in peace",0 ;.db "before Dracula arrived",0 .db %11110010,%00010000,%11001000,%00011110,%00000011,%01100000 .db %10110101,%11111000,%00010000,%01011001,%00001111,%00110001 .db %01001111,%00010001,%00100000 .db %11110110,%00011111,%01010110,%01110001,%00001110,%01110100 .db %11110001,%11001011,%01000000,%01000111,%01110101,%11111000 .db %00011110,%00100000 .db 0 Vaal_txt2: ;.db "use a cristal to",0 ;.db "open a path at Berkeley",0 ;.db "Mansion.",0 .db %11001000,%00010000,%01000000,%11110001,%01110101,%10000011 .db %01001011,%00000011,%01100010 .db %01101111,%00110001,%10010000,%01000000,%11110011,%01000011 .db %10100000,%01000011,%00001111,%01100001,%01111111,%10010001 .db %10110001,%11110000,%00100000 .db %11110100,%01001001,%10000101,%01101001,%11111010,%00100000 .db 0 Vaal_txt3: ;.db "You should buy holy water",0 ;.db "It can break false walls",0 .db %11110000,%01101100,%00001000,%10100110,%11001011,%11100000 .db %11110110,%11001111,%00000000,%10100110,%10111111,%00000000 .db %11110010,%01000011,%00010111,%00100000 .db %01010011,%00001111,%00010100,%10010000,%11110110,%01110001 .db %01001111,%10010000,%11110101,%01001011,%10000001,%00001111 .db %00100100,%10111011,%10000010 .db 0 Vaalpanneau_txt: ;.db "right is the graveyard",0 ;.db "of Vaal",0 .db %01110101,%11011010,%00110000,%01011000,%00000011,%10100001 .db %00001101,%01110100,%11111000,%00011111,%00000100,%01111110 .db %00100000 .db %01101111,%01010000,%11111000,%01000100,%10110010 .db 0 ;;;;;; JOVA Jova_txt2: ;.db "Look! My house is flooded.",0 ;.db "What can I do?",0 .db %10110110,%01101111,%10011111,%11000000,%11110100,%11110000 .db %00001010,%01101100,%10000001,%00000101,%10000000,%11110101 .db %10110110,%01101110,%00011110,%11111010,%00100000 .db %11110010,%10100100,%00110000,%11110001,%01001001,%00000101 .db %00001110,%01101111,%11100010 .db 0 Jova_txt3: ;.db "I hope you're not",0 ;.db "in Maths lesson",0 .db %01010000,%10100110,%11110011,%00010000,%11110000,%01101100 .db %11111101,%01110001,%00001001,%01100011,%00100000 .db %01011001,%00001111,%01000100,%00111010,%10000000,%10110001 .db %10001000,%01101001,%00100000 .db 0 Jova_txt4: ;.db "Kneel at Wilhelm's Deep",0 ;.db "with a dark cristal to",0 ;.db "open a path",0 .db %11111001,%10010001,%00011011,%00000100,%00110000,%11110010 .db %01011011,%10100001,%10111111,%01001111,%11011000,%00001110 .db %00010001,%11110011,%00100000 .db %11110010,%01010011,%10100000,%01000000,%11100100,%01111111 .db %10010000,%11110001,%01110101,%10000011,%01001011,%00000011 .db %01100010 .db %01101111,%00110001,%10010000,%01000000,%11110011,%01000011 .db %10100010 .db 0 Jova_txt5: ;.db "I heard there was a secret",0 ;.db "Mansion in a forest",0 .db %01010000,%10100001,%01000111,%11100000,%00111010,%00010111 .db %00010000,%11110010,%01001000,%00000100,%00001000,%00011111 .db %00010111,%00010011,%00100000 .db %11110100,%01001001,%10000101,%01101001,%00000101,%10010000 .db %01000000,%11110101,%01100111,%00011000,%00110010 .db 0 Jova_panneautxt: ;.db "This is the swamp city of",0 ;.db "Jova. Don't forget your",0 ;.db "boots.",0 .db %00111010,%01011000,%00000101,%10000000,%00111010,%00010000 .db %10001111,%00100100,%11110100,%11110011,%00001111,%00010101 .db %00111111,%00000000,%01101111,%01010010 .db %11111111,%00000110,%11111000,%01001111,%10100000,%11100110 .db %10011111,%11010011,%00001111,%01010110,%01111101,%00010011 .db %00001111,%00000110,%11000111,%00100000 .db %11110110,%01100110,%00111000,%11111010,%00100000 .db 0 Jovamaison4_txt: ;.db "turn right for the",0 ;.db "whispering forest",0 .db %00111100,%01111001,%00000111,%01011101,%10100011,%00001111 .db %01010110,%01110000,%00111010,%00010010 .db %11110010,%10100101,%10001111,%00110001,%01110101,%10011101 .db %00001111,%01010110,%01110001,%10000011,%0010 .db 0 ;;;;;; DARUBA Secret_txt1: ;.db "Oh, I think you have",0 ;.db "discovered a secret",0 .db %01101010,%11110111,%00000101,%00000011,%10100101,%10011111 .db %10010000,%11110000,%01101100,%00001010,%01001111,%10000001 .db %00100000 .db %11100101,%10001111,%00010110,%11111000,%00010111,%00011110 .db %00000100,%00001000,%00011111,%00010111,%00010011,%00100000 .db 0 Boss2_txt1: ;.db "I am the Gargoyle",0 ;.db "I wanna see your blood!",0 .db %01010000,%01001111,%01000000,%00111010,%00010000,%11010100 .db %01111101,%01101111,%00001011,%00010010 .db %01010000,%11110010,%01001001,%10010100,%00001000,%00010001 .db %00001111,%00000110,%11000111,%00001111,%01101011,%01100110 .db %11101111,%11000010 .db 0 ;;;;;;;; LOST MANSION Boss3_txt: ;.db "You are a courageous man",0 ;.db "But I am invincible, your",0 ;.db "journey ends here!",0 .db %11110000,%01101100,%00000100,%01110001,%00000100,%00001111 .db %00010110,%11000111,%01001101,%00010110,%11001000,%00001111 .db %01000100,%10010010 .db %11110110,%11000011,%00000101,%00000100,%11110100,%00000101 .db %10011111,%10000101,%10011111,%00010101,%11110110,%10110001 .db %11110111,%00001111,%00000110,%11000111,%00100000 .db %11111111,%00000110,%11000111,%10010001,%11110000,%00000001 .db %10011110,%10000000,%10100001,%01110001,%11111100,%00100000 .db 0 ;;;;;;;; DEAD CITY Deadcity_txt1: ;.db "The Grim Reaper is not",0 ;.db "invincible. Just wait.",0 .db %00111010,%00010000,%11010111,%01011111,%01000000,%01110001 .db %01001111,%00110001,%01110000,%01011000,%00001001,%01100011 .db %00100000 .db %01011001,%11111000,%01011001,%11110001,%01011111,%01101011 .db %00011111,%10100000,%11111111,%00001100,%10000011,%00001111 .db %00100100,%01010011,%11111010,%00100000 .db 0 Deadcity_txt2: ;.db "The ultimate whip can be",0 ;.db "found in Wilhelm's Deep",0 .db %00111010,%00010000,%11001011,%00110101,%11110100,%01000011 .db %00010000,%11110010,%10100101,%11110011,%00001111,%00010100 .db %10010000,%11110110,%00010010 .db %11110101,%01101100,%10011110,%00000101,%10010000,%11110010 .db %01011011,%10100001,%10111111,%01001111,%11011000,%00001110 .db %00010001,%11110011,%00100000 .db 0 Deadcity_txt3: ;.db "If you are lost, go",0 ;.db "up, left, up, right",0 .db %01011111,%01010000,%11110000,%01101100,%00000100,%01110001 .db %00001011,%01101000,%00111111,%01110000,%11010110,%00100000 .db %11001111,%00111111,%01110000,%10110001,%11110101,%00111111 .db %01110000,%11001111,%00111111,%01110000,%01110101,%11011010 .db %00110010 .db 0 Deadcity_txt4: ;.db "Our city has been attacked",0 ;.db "by monsters. We are",0 ;.db "prisonners",0 .db %01101100,%01110000,%11110001,%01010011,%11110000,%00001010 .db %01001000,%00001111,%01100001,%00011001,%00000100,%00110011 .db %01001111,%00011111,%10010001,%11100010 .db %11110110,%11110000,%00001111,%01000110,%10011000,%00110001 .db %01111000,%11111010,%00001111,%00100001,%00000100,%01110001 .db %00100000 .db %11110011,%01110101,%10000110,%10011001,%00010111,%10000010 .db 0 PanneauDeadcity_txt: ;.db "Go right through the Bridge",0 ;.db "of Death to go to",0 ;.db "Castlevania",0 .db %11010110,%00000111,%01011101,%10100011,%00000011,%10100111 .db %01101100,%11011010,%00000011,%10100001,%00001111,%01100111 .db %01011110,%11010001,%00100000 .db %01101111,%01010000,%11100001,%01000011,%10100000,%00110110 .db %00001101,%01100000,%00110110,%00100000 .db %11110001,%01001000,%00111011,%00011111,%10000100,%10010101 .db %01000010 .db 0 Deadcitysecret_txt: ;.db "On Menu screen, push left,",0 ;.db "left, right, left, right, left",0 ;.db "right. You'll have a surprise",0 .db %01101001,%00001111,%01000001,%10011100,%00001000,%11110001 .db %01110001,%00011001,%11110111,%00001111,%00111100,%10001010 .db %00001011,%00011111,%01010011,%11110111,%00100000 .db %10110001,%11110101,%00111111,%01110000,%01110101,%11011010 .db %00111111,%01110000,%10110001,%11110101,%00111111,%01110000 .db %01110101,%11011010,%00111111,%01110000,%10110001,%11110101 .db %00110010 .db %01110101,%11011010,%00111111,%10100000,%11110000,%01101100 .db %11111101,%10111011,%00001010,%01001111,%10000001,%00000100 .db %00001000,%11000111,%11110011,%01110101,%10000001,%00100000 .db 0 ;;;;;; LAST MANSION GoTrough_txt: ;.db "Ok, You can go through now",0 .db %01101111,%10011111,%01110000,%11110000,%01101100,%00001111 .db %00010100,%10010000,%11010110,%00000011,%10100111,%01101100 .db %11011010,%00001001,%01101111,%00100010 .db 0 Badanswer_txt: ;.db "No, you did not",0 .db %10010110,%11110111,%00001111,%00000110,%11000000,%11100101 .db %11100000,%10010110,%00110010 .db 0 DernierBoss_txt1: ;.db "I'm suprised to see you here",0 ;.db "I though you",0 ;.db "were killed before.",0 .db %01011111,%11011111,%01000000,%10001100,%11110011,%01110101 .db %10000001,%11100000,%00110110,%00001000,%00010001,%00001111 .db %00000110,%11000000,%10100001,%01110001,%00100000 .db %01010000,%00111010,%01101100,%11011010,%00001111,%00000110 .db %11000010 .db %11110010,%00010111,%00010000,%11111001,%01011011,%10110001 .db %11100000,%11110110,%00011111,%01010110,%01110001,%11111010 .db %00100000 .db 0 DernierBoss_txt2: ;.db "I am war, I am pain",0 ;.db "Now let chaos enwtine",0 ;.db "On defenseless soil!",0 .db %01010000,%01001111,%01000000,%11110010,%01000111,%11110111 .db %00000101,%00000100,%11110100,%00001111,%00110100,%01011001 .db %00100000 .db %10010110,%11110010,%00001011,%00010011,%00001111,%00011010 .db %01000110,%10000000,%00011001,%11110010,%00110101,%10010001 .db %00100000 .db %01101001,%00001110,%00011111,%01010001,%10011000,%00011011 .db %00011000,%10000000,%00001000,%01100101,%10111111,%11000010 .db 0 Argh_txt: ;.db "Aaaaaargh !",0 ;.db "It's impossible !",0 .db %01000100,%01000100,%01000100,%01111101,%10100000,%11111100 .db %00100000 .db %01010011,%11111101,%10000000,%01011111,%01001111,%00110110 .db %10001000,%01011111,%01101011,%00010000,%11111100,%00100000 .db 0 Run_txt: ;.db "It's finished.Let's get",0 ;.db "out of here",0 .db %01010011,%11111101,%10000000,%11110101,%01011001,%01011000 .db %10100001,%11101111,%10101011,%00010011,%11111101,%10000000 .db %11010001,%00110010 .db %01101100,%00110000,%01101111,%01010000,%10100001,%01110001 .db %00100000 .db 0 Endofthegame_txt: ;.db "So the brave",0 ;.db "Alexis Belmont",0 ;.db "Put Dracula",0 ;.db "into deep sleep.",0 .db %10000110,%00000011,%10100001,%00001111,%01100111,%01001111 .db %10000001,%00100000 .db %01001011,%00011111,%11110001,%01011000,%00001111,%01100001 .db %10111111,%01000110,%10010011,%00100000 .db %11110011,%11000011,%00001110,%01110100,%11110001,%11001011 .db %01000010 .db %01011001,%00110110,%00001110,%00010001,%11110011,%00001000 .db %10110001,%00011111,%00111111,%10100010 .db 0 Endofthegame_txt2: ;.db "The land",0 ;.db "recovered his",0 ;.db "peace for hundred",0 ;.db "of years...",0 .db %00111010,%00010000,%10110100,%10011110,%00100000 .db %01110001,%11110001,%01101111,%10000001,%01110001,%11100000 .db %10100101,%10000010 .db %11110011,%00010100,%11110001,%00010000,%11110101,%01100111 .db %00001010,%11001001,%11100111,%00011110,%10000010 .db %01101111,%01010000,%11110000,%00010100,%01111000,%11111010 .db %11111010,%11111010,%00100000 .db 0 Credits_txt: ;.db "original concept,",0 ;.db "Konami",0 ;.db " ",0 ;.db "design,",0 ;.db "programming,",0 ;.db "script,",0 ;.db "Martin Bousquet",0 .db %01100111,%01011101,%01011001,%01001011,%00001111,%00010110 .db %10011111,%00010001,%11110011,%00111111,%01110010 .db %11111001,%01101001,%01001111,%01000101,%00100000 .db %00000010 .db %11100001,%10000101,%11011001,%11110111,%00100000 .db %11110011,%01110110,%11010111,%01001111,%01001111,%01000101 .db %10011101,%11110111,%00100000 .db %10001111,%00010111,%01011111,%00110011,%11110111,%00100000 .db %11110100,%01000111,%00110101,%10010000,%11110110,%01101100 .db %10001111,%11110011,%11000001,%00110010 .db 0 Theend_txt: ;.db "The end.",0 .db %00111010,%00010000,%00011001,%11101111,%10100010 .db 0