====================================================== BomberMaze68k v1.02 ====================================================== (C)2000-2005 by Flavien Racine racine.f@free.fr http://www.flashz.fr.st/ ====================================================== About : This game is programmed for TI-89 and TI-92+. There are a lot of levels... All is programmed in ASM 68k, no C language. Doesn't require any library and kernel : nostub. ====================================================== Controls : [TI-89] [2nd] - Place bomb [Diamond] - Explode bomb [MODE]+[HOME] - Quik exit [TI-92+] [F1]/[LOCK] - Place bomb [F5] - Explode bomb [MODE]+[CLEAR] - Quik exit [TI-89/TI-92+] Direction pad: Left - Move Left Right - Move right Up - Move up Down - Move down [ESC] - Exit while playing [APPS] - Turns OFF the calculator [+]/[-] - Change contrast ====================================================== History : v1.02 ----- November 09, 2005 V200 detection corrected Added .v2z files to this package v1.01 ----- August 21, 2005 Now V200/TI-89 Titanium compatible v1.00 ----- August 22, 2001 Now full nostub version Compressed with TIGCC EXEPACK v1.0 beta : ----------- June 06, 2001 PLEASE, THIS IS A PRE-BETA VERSION, DISTRIBUTED ONLY ON MY WEB PAGE. DON'T RELEASE IT ANYWHERE, THE OFFICIAL RELEASE IS NOT FULLY PROGRAMMED. New URL : http://www.flashz.fr.st/ Better MENU design No more bmlib Uses internal gray routine, for a better HW2 display Now requires any library External levels Better cornering, like BigDyna Monsters death animated BomberMan's death animated Added the plug-ins support and the square mode A lot of new maps... Redesigned the some players The decompressor looks for free RAM (doesn't crash if out of memory) Modified a bonus : the super bomb now explodes some walls at the same time ! WARNING : can be dangerous for your life :) A lot of speed improvements v0.95 : ------- January 12, 2001 Added 2 bombers as I said Redirected Auto Interrupt #6 Accelerated the game Redesigned the intro a little Added 2 areas Changed the bonuses gestion Added the LOCK key to drop a bomb on TI-92+ Removed a bug, with the bombs when a level was completed Improved screen use on TI-92+ New display mode (thanks to frekazoid) v0.9b : ------- December 31, 2000 Added the Quik Exit shortcut Animated blocks New area New levels Added the "Game Completed" picture Added the "Game Over" picture Next release will include 2 other bombers, 2 other rounds v0.6b : ------- December 28, 2000 - 3rd beta Enabled the Boots bonus Activated the SuperBomb bonus Corrected "all" the bugs Greater speed Added a lot of ennemies Ennemies with multi-speed New levels New GFXs Compressed file (with RunC) Added the exit door Activated the Death "bonus" --> stops dropping bombs --> drops a lot of bombs --> frames a lot the bomber Now the game includes 2 areas v0.5b : ------- December 22, 2000 - 2nd beta Implemented TI-92+ support Reviewed the bonus procedures Now includes the HiScores table I added 4 levels to the game, There is actually one round, but the next release will include a lot of more levels and rounds with differents GFX v0.4b : ------- December 21, 2000 - First beta only one level ====================================================== Thanks : - PpHd - Pimousse - Bill-Bob - Blue-Z - frekazoid - JM - Pollux - Oreka - Garcimore - eXor - Dolstouf - Thomas Corvazier - Thomas Nussbaumer - Marcos Lopez - Etan - Jimmy Mardell - PèreNono - Xavier Vassor - CandyMan - endive - Andreas Nestmann - Thomas Fernique - Palpatine - Iceman89 - Rusty Wagner - Jean Francois Hollard - The TI-fr team - Nintendo ======================================================