Help with the NavNet API

Hey!
I have recently started porting an online flash game called, “Tank Trouble”. The game involves a lot of multiplayer, so I was hoping I could use a calc-to-calc wire I have and create a multiplayer game.
I went to Hackspire and found the NavNet API. I had multiple attempts of using it and I looked for any examples. Unfortunately, I never found any luck and the connect function always returns a negative number. I found one example of the library: https://github.com/compujuckel/nsocket/ ... /nsocket.c. So I started using that, but the init function, again, always returned -1. Here is a picture of a test run, with each function in the init function in nsocket.h being followed by its output:
I was wondering if anybody could send a very simple demo calc-to-calc program so I could see whether this is a hardware problem or just me not understanding how Navnet works.
Thank You for any help.
I have recently started porting an online flash game called, “Tank Trouble”. The game involves a lot of multiplayer, so I was hoping I could use a calc-to-calc wire I have and create a multiplayer game.
I went to Hackspire and found the NavNet API. I had multiple attempts of using it and I looked for any examples. Unfortunately, I never found any luck and the connect function always returns a negative number. I found one example of the library: https://github.com/compujuckel/nsocket/ ... /nsocket.c. So I started using that, but the init function, again, always returned -1. Here is a picture of a test run, with each function in the init function in nsocket.h being followed by its output:
I was wondering if anybody could send a very simple demo calc-to-calc program so I could see whether this is a hardware problem or just me not understanding how Navnet works.
Thank You for any help.