XXXX XXX XX X XX XXXX XXXXX XXXX XXXX XXX XXX XX X TM XX X XX X XX X XX XX X XX XX X XX X XX X XX X XX X XX X XX X XX X XX XX X XX XX X XX X XX X XX XX X XXXX XX X XX X XX XX X XXX XXXX XX X XX X XXX XXXXX XX X XX X XX X XX XX X XX XX X XX X XXXXX X XX X XX X XX X XX X XX XX X XX XX X XX X XX X XX X XX X XXXX XXX XXX XXXXX XXXX XXXXX XX X XXXX XX X XXX XX X THE ION VERSION programmed by Jimmy M†rdell converted by Sam Heald (evil_sam@hotmail.com) NOTE: Press ALPHA during the game to view stats like time, score, diamonds needed, etc.!!!!!!!!!!! ABOUT BOULDERDASH ----------------- BoulderDash was first made for the Atari 400/800, and ported to Commodore 64 the next year (1986). BoulderDash is a trademark of First Star Software Inc, and was originally programmed by Peter Liepa. BoulderDash was converted to several other systems, including MSX, Amiga, PC and lately Nintendo and Gameboy. There are many clones available, which indicates that BoulderDash was, and is, a fantasic game. And now you have it for your own TI-83! GAME OBJECTIVE -------------- The objective of BoulderDash is to search throughout each CAVE and collect as many Jewels in as short a time as possible. Once the indicated amount of Jewels have been collected, the door to the mysterious escape tunnel is revealed and you go to the next cave. Strategy and planning will help you master the "physics" of BoulderDash. Boulders drop predictably enough, but you and Rockford also have to block growing Amoebas, transform Butterflies, outmanoeuvre Fireflies, and overcome other numerous obstacles. CHANCES ------- You start with 3 chances, Bouns tries are awarded after every 50 points. A text to the right will tell you when you are awarded a bound try. A bonus is also earned by completing a Playable intermission. CAVES AND LEVELS ---------------- There are 16 caves, each comprising of several scrolling screens, numbered A to P. Each cave, has 5 Difficulty Levels. To select a different cave, press [Up] or [Down] in the menu screen. To select a different Difficulty Level, press [Left] or [Right] in the menu screen. The greater the difficulty the less time you have and the more Jewels you have to collect. You may choose cave A, E, I or M, on Difficulty Levels 1-3. On Difficulty Levels 4 and 5, you must start with CAVE A. After making a selection, press [Enter] or [2nd] to begin the games. HISCORE ------- One hiscore position will be saved and stored inside the program. You enter your initializes with the [Up] and [Down], change letter with [Left], [Right] or [Enter] and return to the menu screen with [2nd] or [MODE]. CONTROL ------- You move Rockford through the caves with the arrowkeys. You can also "reach out" if you hold down [2nd] when moving. This is good when you're fetching falling Jewels for example, or untrapping an enemy. If you die, or if you have made a mistake so the cave isn't possible to solve, press [DEL] to restart on the same cave. [Alpha] will pause the game/view stats and [MODE] quits the game (if you have a highscore then, you will still get a chance to enter your name). ALL OBJECTS IN BOULDERDASH -------------------------- Rockford This is you, a fellow that search through caves a collects jewels. You should beware falling things, butterflies and fireflies because they will kill you! Dirt Not much to say. Exist to keep things from not falling down. Boulder Boulders falls down if it's possible. They may also roll of another rounded object (boulder, jewels or brick wall) so watch out! You can also push boulders if you try to move in the same direction as the boulder is. There must be empty space behind the boulder though, and you'll succeed in 1 try of 4, so keep pushing until it moves! Jewel These you should collect. They fall and acts like boulders, so you will get killed if you get one on top of your head! Steel wall Surrounds the cave and can not be blasted through. Brick wall Walls that can be blasted through. Acts like a rounded object, so boulders and jewele will roll of a brickwall if possible. Magic wall Looks like a brick wall, but when a boulder or a jewel falls on it, the magic wall will be activated (the wall will animated so you can see when it's activated) and then every boulder that falls through will turn to a jewel and every jewel will turn to a boulder! If there aren't space under the magic wall, the boulder/jewel will disappear. After a time (depends on the level), the magic wall will expire, and nothing falls through but always disappear. Note that only falling boulders and jewels will transform; boulders and jewels that already sit on the wall will not fall through. Firefly A nasty enemy that flies around the cave. Will always try to turn left if possible (will fly around in circles if possible). Explodes into space when Rockford or Amoeba are close (one step). May be used to blast through brick walls (drop a boulder or a jewel on them). Butterfly Acts like fireflies except that they turn to the right instead, and when exploding they will create nine jewels! Amoeba A creature that doesn't harm you, but will expand (slowly in the beginning, but after a while it grows much faster) and may enclose you or block your way. Can be blasted when a firefly or a butterfly touches it. CAVE DESCRIPTIONS ----------------- A. INTRO Pick up jewels and exit before time is up. B. ROOMS Pick up jewels, but you must move boulders to get all jewels. C. MAZE Pick up jewels. You must get every jewel to exit. D. BUTTERFLIES Drop boulders on butterflies to create jewels. E. GUARDS The jewels are there for grapping, but they are guarded by the deadly fireflies. F. FIREFLY DENS Each firefly is guarding a jewel. G. AMOEBA Surround the amoeba with boulders, so it can't grow anymore. Pick up jewels that are created when it suffocates. H. ENCHANTED WALL Activate the enchanted wall and create as many jewels as you can. I. GREED You have to get a lot of jewels here, lucky there are so many. J. TRACKS Get the jewels, avoid the fireflies. K. CROWD You must move a lot of boulders around in some tight spaces. L. WALLS You must blast hrough walls to get at some of the jewels. Drop a boulder on a firefly at the right time and place to do this. M. APOCALYPSE Bring the butterflies and amoeba together and watch the jewels fly. N. ZIGZAG Magically transform the butterflies into jewels, but don't waste any boulders and watch out the fireflies. O. TUNNEL There is an enchanted wall at the bottom of the rock tunnel. P. ENCHANTED BOXES The top of each square room is an enchanted wall, but you'll have to blast your way inside. VERSION CHANGES 1.0 First 82 version. Ported from the 86 version of the same name. 1.0 Second 82 version. Fixed level ending routine. Saved some bytes. 1.0 Third 82 version. Knocked over 900 bytes off! *Converted to ION 1.1 Fixed a bug with the 83+ version of ION KNOWN BUGS ---------- The intro of disappearing boxes doesn't work(blame 82 display controller) If you get 10 lives or more, it will look strange on the screen before entering the cave. Also, the control isn't that great. Quite often when you want to move one single step to one direction, nothing happens when you press the arrow key very fast, and if you hold it down, you may easily walk two steps which might prove fatal. FUTURE VERSIONS --------------- I don't know CREDITS ------- PETER LIEPA and CHRIS GRAY for the original version and the great game idea! FERNANDO HERRERA for creating all the cool caves (the caves are identical to those in the original C64 version) PETER BROADRIBB for his great BoulderDash homepage will all information I needed (http://www.emedia.com.au/users/peterb/boulderdash/). Keep up the good work! THE #CALC-TI CREW for chatting :-) ALL PEOPLE COMMENTING MY WORK for reporting bugs and comments about the game. ------------------------------------------------------ written 00-01-20 ---- Sam Heald Email.: evil_sam@hotmail.com sam@calc.org WWW...: http://void.calc.org Jimmy M†rdell Email.: yarin@acc.umu.se WWW...: http://www.acc.umu.se/~yarin/ IRC...: Yarin