LABYRINTH v1.0 October 16, 1999 ============== for ION on the TI-83 and TI-83+ by badja http://move.to/badja badja@alphalink.com.au ION port by Andrew Magness How to Run ========== Labyrinth requires ION to run. To run Labyrinth, send the LABYRNTH.83P or LABYRNTH.8XP file to your calculator. Start ION. Now you can run Labyrinth. About ===== Labyrinth is a game in which you must find your way through 16 randomly- generated mazes. Each maze is rendered with a different graphical style, and there are two modes of play: maze and antimaze. How to Play =========== At the title screen, use the UP and DOWN arrow keys to select the game mode (maze or antimaze), then press 2nd. Select "Maze" mode to start with. You will then be presented with a maze (or at least part of one) in which you are represented by a small black square. Use the arrow keys to move around. The maze is larger than the screen, so the display will scroll as you move towards the edge. The exit is always on the bottom edge of the maze, but not always in the same position. Find the exit and you're on to the next level. Each level is rendered with a different graphical style, which in later levels make the mazes more difficult. Antimaze Mode ============= The idea of an antimaze is simple in theory, but confusing to play. In antimaze mode, you can move over maze walls, but you cannot move where there are no walls. This may seem horribly convoluted at first, but after a while you will get the hang of it and enjoy the challenge. Auto Save ========= Labyrinth keeps track of your progress on each of the two modes (maze and antimaze). If you end a game (by pressing CLEAR), you will be taken to the start of the same level when you next play that mode. However, the maze will be a different randomly-generated one. On title screen, the current level for the selcted game mode is displayed. To restart a game, select the mode and press DEL. Summary of Keys =============== Title screen: ---------------------------------------------------- Up/Down Select game mode (maze or antimaze) 2nd Start game CLEAR Exit game DEL Restart currently selected game In game: ---------------------------------------------------- Arrow keys Move around CLEAR Save current level and end game About the Mazes =============== Each level is a 15 x 16 maze with only one solution. There are no "islands", so you cannot travel in a circuit and there is only one path between any two points. In maze mode, all the walls are connected to each other. The original maze-generation code was written in Basic and is copyright 1979 by Creative Computing, Morristown, NJ. Send any comments, ideas, or other feedback to badja@alphalink.com.au Send questions about ION port to AndrewM@ev1.net