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v1.0Beta ti92+ ici
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v1.0Beta ti89 ici
Street Fighter II TI is freeware; it may be distributed freely, but
please keep the original archive intact. This program may not be sold for
profit.This game is not endorsed or authorized by Capcom. Furthermore,
this game was coded without knowledge of or access to the original Street
Fighter II turbo source code. It was created as a tribute to what is perhaps
the most popular home video game ever created.
About sf2t
Sf2t is a fighting game running on a 68K calculator (ti92/ti92II/ti92+/ti89).
It was completely written in 68000 assembly language.
Archive utility
Because sf2 (or doorsos :-) ) may crash your calculator, you should
first get Archive Utility v2.0 (AU) before running sf2, as its authors
say, "you know sometimes it happens" :). This wonderful program allows
you to keep your archive memory intact after a reset (you can' t find this
program in the ticalc archive).
Downlad : http://www.multimania.com/tom68000/au200.zip
I) Installing
street fighter II AFC
External files
There are two types of external files : background and player. You
can put them in any folder you want so that you can archive them.
Note that you can run the game without external files, but you need
at least one player file to launch a practice game and at least two players
to launch the tournament mode.
Installing sf2 on a ti92+ / ti89
There is only one version for TI-92+/TI-89. The
version auto-switch in the appropriate mode.
For the doorsos version, you need the following
libraries : hufflib, graphlib and userlib.
For the plusshell version, you need : hufflib,
gray4lib and util.
In both case, you need a 5$ cable (using flink)
or a TI-graph link (using the TI-Graph Link software, which is availaible
at the Texas Instruments web site : http://www.ti.com/.)
Now, you have the choice between 4 versions of
fighter files :
- Gray fighter, uncompressed
:
the file will
be huge: 45K, but sf2 will require only 10k. This solution is very interesting
if you install a few fighter files. The total size of the 12 fighter
files will be 540k.
- Gray fighter, compressed
:
The file will
be still big : 30k, and sf2 will require 90k. (It requires 45k for extracting
one fighter file). This solution is very interesting if you install a lot
of fighter files. The total size of the 12 fighter files will be 360k.
- Black&white fighter,
uncompressed :
The file is still
important : 25k, but sf2 will require only 5k. The total size of the 12
fighter files will be 300k.This solution is very interesting if you install
a few fighter files.
- Black&white fighter,
compressed :
The file is very
short : 19k, and sf2 will require 50k (It requires 25k for extracting
one fighter file). This solution is very interesting if you have install
a lot of fighter files. The total size of the 12 fighter files will be
180k.
II) Using
street fighter II AFC
Cheat codes
There are some cheat codes in sf2. Just find them :-). They begin by
"SF", and you can enter them during a tournament mode or an 1P v.s. COM
mode.
Good luck !
Link mode
You can play with the link interface via : 92+ <-> 92+, 89 <->
92+, 89 <-> 89 !
Keys on ti92
Here is the list of the defaut keys on ti92. You can change any of
these keys in the option menu.
PLAYER 1 TI92 | |
F1 | High kick |
F2 | Medium kick |
F3 | Low kick |
F5 | High punch |
F6 | Medium punch |
F7 | Low punch |
Arrows | Move player |
PLAYER 2 TI92 | |
P | High kick |
O | Medium kick |
I | Low kick |
L | High punch |
K | Medium punch |
J | Low punch |
4, 8, 6, 2 | Move player |
Keys on ti89
Here is the list of the defaut keys on ti89. You can change any of
these keys in the option menu.
PLAYER 1 TI89 | |
2nd | High kick |
Diamond | Medium kick |
HOME | Low kick |
Shift | High punch |
Alpha | Medium punch |
MODE | Low punch |
Arrows | Move player |
PLAYER 2 TI89 | |
| | High kick |
EE | Medium kick |
STO | Low kick |
7 | High punch |
4 | Medium punch |
1 | Low punch |
2, +, (-), 6 | Move player |
Specials hit
E.Honda
Ken/Ryu
Blanka
Chun Li
Guile
Dhalsim
Zangief
Sagat
M.Bison
Balrog
Vega
E.Honda
Flash Hands :
Press quickly PUNCH button, continue to maintain this special
Horizontal bullet :
LEFT (2 sec.) + RIGHT + PUNCH
Vertical bullet :
DOWN (2 sec.) + UP + KICK
Ken/Ryu
Hurrican kick :
DOWN + LEFT + KICK (can be executed in the air)
Fire ball (Hado-Ken) :
DOWN + RIGHT + PUNCH
Dragon punch (Shoryu-Ken) :
RIGHT + DOWN + PUNCH
Blanka
Electricity :
Press quickly PUNCH button, continue to maintain this special
Horizontal bullet :
LEFT (2 sec.) + RIGHT + KICK
Vertical bullet :
DOWN (2 sec.) + UP + KICK
Guile
Fire Ball (Sonic Boom) :
LEFT (2 sec.) + RIGHT + PUNCH
Flash Kick :
DOWN (2 sec.) + UP + KICK
Chun Li
Reverse-Hurrican Kick :
DOWN (2 sec.) + UP + KICK
Fire Ball :
LEFT + DOWN + RIGHT + PUNCH
Flash-Feet :
Press quickly KICK button, continue to maintain this special
Dhalsim
Teleportation :
DOWN + RIGHT + A PUNCH BUTTON
Fire Ball (Yoga's fire):
DOWN + RIGHT + PUNCH
Yoga's Flamms :
LEFT + DOWN + RIGHT + PUNCH
Zangief
Double Lariat :
A PUNCH button (rapidly)
Quick Double Lariat :
A KICK button (rapidly)
Sagat
Tiger Shot :
DOWN + RIGHT + [P]
Ground Tiger Shot :
DOWN + RIGHT + [K]
Tiger Uppercut :
RIGHT + DOWN + RIGHT + [P]
Tiger Crush :
RIGHT + DOWN + RIGHT + [K]
M.Bison
Psycho Crusher :
LEFT (Hold 2 sec.) + RIGHT + [P]
Head Press :
DOWN (Hold 2 sec.) + UP then [K]
Double Knee Press :
LEFT (Hold 2 sec.) + RIGHT + [K]
Balrog
Dash Straight :
LEFT (Hold 2 sec.) + RIGHT + [P]
Dash Uppercut :
LEFT (Hold 2 sec.) + RIGHT + [K]
Turn Punch :
DOWN (Hold 2 sec.) + RIGHT + [P]
Vega
Flying Barcelona Attack :
DOWN (Hold 2 sec.) + UP then [P]
Rolling Cristal Flash :
LEFT (Hold 2 sec.) + RIGHT + [P]
III) History
First public version : 0.18 Relase date : 04/05/99
*First public beta release.
*Two players : ryu and ken.
*4 modes : A.I. (no player), 1 player, 2 players on calc, 2 players
link.
*Option menu release.
*Run both on ti89 and ti92+
*12 backgrounds.
V0.19 (Beta version only). 05/08/99
*5 new players : blanka, guile, chun li, dhalsim and honda.
v1.0
*5 new players : sagat, balrog, zangief, vega and bison.
*New menu
*Tournament mode.
*Link mode upgrade.
*Difficulty level.
*Speed control
*2bits/1bit and compress/uncompress modes for player files.
*A lot of bugs fixed.
IV) Projects
*A fargo version with memory optimization.
*Artificial intelligency upgrade.
*Projections (maybe).
Programmer and main author : Thomas Corvazier.
Email : tom68000@multimania.com
ICQ : 35889097
Graphist (sprites AND animations) : Pierre Henninger.
Email : titapie@hotmail.com
ICQ : 36696900
VI) Thanks
Darth Vassor, Jedi Fred, Kty, Rusty, Wormhole,
Roby, Segaman, Don Barnes, Sir Drako, Patrick Pelissier, Marc Teyssier,
Ben, Yean3d, Jimmy Märdell, Patrick Davidson, CCiA, SMN, Nop, Thomas
Fernique, Waaagh, Hulud, Cyrille, Isa, Tsé, Yohan, Jerome Cornet.