;C prototype: void DrawEndDoors (void *sprite, void *dest); ; ;void DrawEndDoors (register void *sprite asm("%a0"), ; register void *dest asm("%a1")); xdef DrawEndDoors DrawEndDoors: lea 177*30(a1),a1 moveq.l #17,d0 \bcl_enddoors: ;lightplane move.b (a0)+,d1 move.b d1,(a1) move.b d1,27(a1) ;darkplane move.b (a0)+,d1 move.b d1,6000(a1) move.b d1,6000+27(a1) lea 30(a1),a1 dbf d0,\bcl_enddoors rts