Name - Metroid II: Evolution (2006) Version - 1.02 Author - Kévin Ouellet (alias Dream of Omnimaga) and Fred Sparks (CDI) Website - https://djomnimaga.music-2000.com/ Platform - 83+SE, 84+, 84+SE Language - TI-BASIC (enhanced with xLIB) Archive Taken Up - 111389 RAM Taken Up - 11252 ************** *Introduction* ************** Metroid II: Evolution is a sequel to the game that introduced the world of Samus Aran to TI calculators, which can be found here http://www.ticalc.org/archives/files/fileinfo/383/38359.html . It features many items from the original metroid like the morph ball, the bombs, the wave beam, etc, fake walls, destroyable blocks, full of secret, awesome graphics, many traps, animations, several areas to explore (over 250 maps) and many things that will make your adrenaline increase to insane proportions while playing (lava that keep rising while you attempt to make your way to the top of the room by jumping on platforms, difficult bosses, traps and many more. Recommended for TI-83+SE, 84+ and 84+SE! ************ *Installing* ************ NOTE: THIS GAME IS NOT RECOMMENDED FOR THE REGULAR TI-83+ (black model), ALTHOUGH IT WILL WORK THE GAME SPEED MIGHT BE TOO SLOW FOR THIS MODEL. To install the game you need to send all programs located in the Met_Archive folder to your calculator's ARCHIVE memory. Afterward send all programs located in the Met_Ram folder to the calculator RAM. Once done go in the APPS menu and select xLIB. When viewing xLIB title screen press [1] and [3] to enable it and quit. After that go in the PRGM menu, select A and press enter twice to run the game. Refer to TI-Connect or whatever linking software you are using documentation if you need help sending files to your calculator. IMPORTANT NOTE: For some reasons the game will not work in PindurTI. All files in the archive folder will give a Transmission error. Also it will not work fine in Flash Debugger either because this emulator doesn't support multiple keypresses and key detection is very slow. Instead, use TilEm or a real calculator. ******* *Story* ******* AFTER PLANET CODE Z WAS DESTROYED TO ANNIHILATE THE REMAINING METROIDS, ONE METROID SURVIVED. HE FOUND REFUGE IN THE VOLCANIC AREAS OF A HUGE COMET WITH LIFE FORM. HOWEVER NO ONE REALIZED THAT THE RADIATIONS COULD HAVE CAUSED THE LAST METROID TO MUTATE IN SOMETHING THAT COULD DECIMATE THE ENTIRE HUMAN RACE IF IT MADE ITS WAY TO THE EARTH. THE NEW SPECIMEN KNOWN AS METROID OMEGA CAN REVIVE SLOWLY IF LIFE FORM IS PRESENT NEAR HIM. OTHERWISE HE IS GONE FOR GOOD AFTER A FEW DAYS. SAMUS MUST GO ON S5G8 COMET TO DESTROY HIM AND THE COMET ITSELF. ********* *Playing* ********* When the title screen appears you can choose to start a new game, continue a saved game or quit. You can save your game at your airship or in the save rooms (on the things that look like the top of your ship). During the game you will encounter enemies and bosses, as well as traps like spikes, doors, fake walls/floor, lava, acid, etc. When hitting enemies or going into lava or walking on spikes you lose energy. When energy reaches 0 it's game over. If you need to restore your energy go to a save room or try to find an energy tank item (which increases max energy by 100) to restore it to maximum. If you ever played Metroid for the Nintendo you should get used to the game very quickly. =Game controls= -Up arrow: jump, go back from morph ball -Down: Go into morph ball (if you have it) -Left/right: move around -2nd: Shoot, enter save point, use elevators, grab items. ******* *Items* ******* Energy tank: increase max energy by 100. Beam gun: main weapon in the game. Can destroy enemies and some blocks Morph ball: Allow you to go in small areas Samus cannot reach normally Bombs: Can destroy small paths that can only be reached in morph ball or blocks that can't be reached with gun projectiles Varia Suit: Allow you to go in lava (not acid) without losing energy Long beam: Increase beam gun shooting range (can shoot across the entire screen instead of just 3 blocks further) Wave beam: Can shoot through walls. Double damages caused to enemies ********* *Credits* ********* =Ideas= Fred Sparks Kévin Ouellet =Title screen= Denix Buri Kévin Ouellet =Graphics and sprites= Kévin Ouellet Fred Sparks Denix Buri Athlor Necro Georges Wellman =xLIB APP= Patrick Prendergast =Rigview= Paul Marks ******************* *Special thanks to* ******************* -Patrick Prendergast, Kalan Scallan, all the Omnimaga and HRP staff, everyone in #omnimaga at the then irc://unitedti.org network and everyone I might have forgot for their support -Nintendo for creating those awesome Metroid games ************* *Disclaimers* ************* -We will not be held responsible for damage caused to your calc. -If you decide to upload this game to your website's download section or use the source code, you MUST mention the authors. -No animals were harmed during the making of this game.