Version History 2022/01/29 - v.2.0 -Removed several unnecessary line breaks in the game code, although some might still remain. -Skeletons can no longer move diagonally. -Swapped the menu opening and item usage keys. Menu opening is now DEL and item usage or switching to hookshot is 2nd. -You can now switch between the sword and hookshot with the item usage button (2nd) if you have no other item equipped. -You can no longer turn the calc off in the menu, as it crashed TI-84 Plus models. -Hopefully it works with modern linking softwares this time around. It takes longer to install the picvars, though (four steps just for those alone). -Added Doors CS 7 icon (although the game hasn't fully been tested in it yet) -When launching the game for the first time or after deleting List CONT, the player can now set the game's contrast. 2007/10/15 - v.1.01 (118960 bytes) -Now fully compatible with TI connect, TI-84+ and TI-84+SE. TI-Nspire compatibility is yet to be confirmed though. 2004/10/05 - v.1.00 (118960 bytes) -MirageOS compatibility removed -Switched some monsters locations to balance game difficulty -Fixed a minor display bug with Beamos monsters when they shoot lasers -Beamos are now invincible. -Added complete strategy guide for n00bs :) -Beta-testing canceled due to inactivity. Anyway, now the game should be bug-free! 2004/09/06 - v.0.99c (119000 bytes) -fixed some ERR:MEMORYs -Changed the install procedure -Speeded up the intro 2004/08/31 - beta-tester patch 3 -fixed mem error when getting the heart container in the Zora Palace -Fixed bug with boss 2. When you exited the game during the fight this caused ERR:MEMORY when restarting the game. 2004/08/31 - beta-tester patch 2 -Fixed mem error when getting the Giant Sword -Fixed bug with master sword -Fixed bug with final boss 2004/08/29 - beta-tester patch 1 -Fixed DIM error when talking to a Zora -Fixed fade-out bug when exiting the game from the first dungeon in dark rooms -Fixed ERR:DOMAIN during first boss fight 2004/08/29 - v.0.99b (120279 bytes) -Some bug fixes -changed the installation procedure. Once installed, the game lose about 2500 bytes and it's easier to install. -added patch folder for beta-testers because it took me 4 hours to group everything when I update the beta version. 2004/08/28 - v.0.99 (114401 bytes) -Fixed ERR:MEMORY in dungeons -Fixed bug with boss fight -Updated auto-install program -Fixed error with shutdown detector -Finished all maps -Added a short movie near the end of the game. -Added intro and ending -Changed the story a little -Added special things that occur in Kakariko village after beating all dungeons. -Fixed errors due to exit with Save/Quit option. -Added the 3rd dungeon boss -Fixed a bug in dungeon 1 -Added the final boss!!! -Fixed bug that crashed the calculator when going to Hyrule Castle. -Added the Master Sword... -Updated the menu -Fixed bug that casused ERR:UNDEFINED when starting the game the first time. -The game is ready for beta-testing!!! 2004/08/16 - v.0.92 (72700 bytes) -Fixed bug when exiting during boss fight -Finished spoiling heart container pieces -Finished spoiling empty bottles too -The screen is now inverted when you get a Triforce shard so the crystal is now the same than on the title screen -Finished map 6 (Death Mountain) -Started map 7 (3rd dungeon) -Fixed another shutdown bug -Allowed turning OFF the calc in the menu -Fixed bug with save option when dying -Finished all side-quests! -Finished coding the second dungeon boss -Fixed bug with map 4 -Updated auto-install 2004/08/11 - v.0.81 (53345 bytes) -Fixed bug which caused ERR:INVALID DIM when a monster hit you near the edge of the screen -Finished coding the 4th map and 5th map! -Almost finished the 2nd dungeon (no boss fight yet) -Added an heart container -Added a second sword -The first sword (Deku) cannot destroy rocks anymore. -I think the hookshot is bugged... :P -Allowed copying/erasing saved files -Allowed naming your character -Modded file select screen a little... -Fixed minor bug with Shutdown detector -Added auto-install the first time you run the game -Fixed bug when saving with CLEAR -Added another side-quest -Str2 is now deleted every time you restart the game to avoid memory problems 2004/08/06 - v.0.70 (41604 bytes) -Fixed many bugs, including ERR:MEMORY due to map loading -Shutdown detector improved -Added some ASM sprites with Zapi -Fade-in is now at the same speed than fade-out -Added another side-quest... -All items now works!!! -Fixed bug with vampire life points -Allowed saving/loading game (copy/erase option doesn't work yet) -Save files are archived during the game. -Added menu. You can now see how many heart pieces you have, equip items/magics, view collected shards, etc. -Added safe quit option (CLEAR key) -Allowed shopping -Allowed catching fairies with empty bottles -When you die, if you have a fairy, you get back to life! -when you die, you can save your game... :) -when you die in a boss fight, ERR:ARCHIVED :( -Hookshot to sword switch with Y= removed (you have to equip it via the menu) -Started coding the 4th map and second dungeon... 2004/07/31 - v.0.45 (32911 bytes) -ERR:MEMORY during map loading have been fixed twice :P -Broke big prgms into smaller pieces and archived those who can be read from archive -Added Asm(ZDEL) at the game start -Monsters now appear at the same time than Link (altough there is a 2 second pause after the map scrolling) -Added Shutdown detector at the beginning of the game (when you exit with ON after the calc made archive/unarchive operation) -Finished 3rd map (Yay!!!) -Added first dungeon and while at it, first boss too! -Updated map 1 -The unreacheable house near the first palace now works -Hookshot cannot be used before obtaining it -Added a new monster... -Added another side-quest -Added dark rooms in first dungeon -started programming the file select screen... -added switches that open locked doors (don't know if there will be small keys yet...) -removed useless code... 2004/07/26 - v.0.38 (22890 bytes) -Now compatible with MirageOS -Added Zpic prgm -Added title screen -Allowed entering (and exiting) caverns -Fixed bugs with some monsters -Second map complete -Map and monster MATRIX switch implemented -Changed the Rupee count style (much like Zelda Windwaker) -Added another kind of monster -Added fairy fountain (you cannot capture fairy in a bottle yet) -Spoiled more heart containers -Added more side-quests 2004/07/24 - v.0.22 (15629 bytes) -First working version!!! -Increased map size from 31x45 to 31x61 -Fixed bug in map display -First map complete -Added fade-in and fade-out effect -Implemented Flash Gordon to run archived prgms -Each room can have a different kind of monster -added the classic scrolling effect when Link reaches the edge of the screen -Added 2 monsters -Added hookshot usage (Switching from sword to hookshot with Y= is under examination) -Allowed entering houses -Added some heart container around -Allowed cutting small trees and destroying rocks -Allowed talking to villagers -Added a side-quest -Fixed a mysterious TI-OS bug eating 8 KB of RAM after getting an heart container. 2004/07/15 - v.0.07 (~7000 bytes) -Map engine seems to work -Monsters engine done -Monsters spoils small hearts and Rupees -Collision detection done -Sword usage