#include "sprites.h" extern void render(int *map, int mapWidth, int mapHeight, float *height, float *alt, char *texture[], int *texW, int *texH, struct Sprite *sprite, int numSprites, int w, int h, float heye, float posX, float posY, float dirX, float dirY, float planeX, float planeY, char *scrbuf, float *zbuf, int *colbuf, int res);