unsigned char world1_palette[42] = { 0x8d, 0x96, /* 0: rgb( 41, 166, 107) */ //Background & grass 0xea, 0x5d, /* 1: rgb(189, 121, 82) */ //Unused 0x00, 0x00, /* 2: rgb( 0, 0, 0) */ //Snake outline 0x6b, 0x2d, /* 3: rgb( 90, 89, 90) */ //Bricks inside 0xc0, 0x7f, /* 4: rgb(255, 243, 0) */ //Key Gold 0x18, 0x63, /* 5: rgb(197, 194, 197) */ //Brick edges 0x98, 0xad, /* 6: rgb( 90, 101, 197) */ //Portal dark edges 0xb4, 0x7f, /* 7: rgb(255, 235, 165) */ //Lock tile edges 0x3e, 0x03, /* 8: rgb( 0, 202, 247) */ //Arrows blue part 0xab, 0xb5, /* 9: rgb(107, 109, 90) */ //3D side coloring 0x9d, 0xd9, /* 10: rgb(181, 101, 239) */ //Portal light part 0x05, 0x7f, /* 11: rgb(255, 194, 41) */ //Snake body color 0x28, 0xcf, /* 12: rgb(156, 206, 66) */ //Mountains light green 0xea, 0x32, /* 13: rgb( 99, 186, 82) */ //Mountains edges 0x43, 0xe1, /* 14: rgb(197, 85, 25) */ //Snake mouth 0xac, 0xa2, /* 15: rgb( 66, 174, 99) */ //More mountain edges 0x09, 0xbf, /* 16: rgb(123, 198, 74) */ //More mountain edges 0x28, 0xcb, /* 17: rgb(148, 206, 66) */ //More mountain edges 0xff, 0xff, /* 18: rgb(255, 255, 255) */ //White (eyes) 0x6e, 0x67, /* 19: rgb(206, 219, 115) */ //Ground green 0xea, 0x59, /* 20: rgb(181, 121, 82) */ //Transparent Color }; unsigned char world2_palette[42] = { 0xdf, 0x7b, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x9e, 0x6b, //Bricks inside 0xc0, 0x7f, //Key Gold 0xdf, 0x7b, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0xb2, 0x3d, //3D side coloring 0x9d, 0xd9, //Portal light part 0x7f, 0x06, //Snake body color 0x39, 0x67, //Mountains light green 0x38, 0x63, //Mountains edges 0x43, 0xe1, //Snake mouth 0x7B, 0x6b, //More mountain edges 0x9b, 0x6f, //More mountain edges 0x9f, 0x6f, //More mountain edges 0xff, 0xff, //White (eyes) 0x9e, 0x5f, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world3_palette[42] = { 0xfb, 0x4e, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x5e, 0x4f, //Bricks inside 0xc0, 0x7f, //Key Gold 0x9f, 0x5b, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0xf6, 0x31, //3D side coloring 0x9d, 0xd9, //Portal light part 0x0e, 0x7f, //Snake body color 0xff, 0xff, //Mountains light green 0xbd, 0x77, //Mountains edges 0x43, 0xe1, //Snake mouth 0x9c, 0x73, //More mountain edges 0x9c, 0x7b, //More mountain edges 0x5c, 0x7b, //More mountain edges 0xff, 0xff, //White (eyes) 0xbe, 0x77, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world4_palette[42] = { 0x98, 0x29, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x36, 0x35, //Bricks inside 0xc0, 0x7f, //Key Gold 0x8f, 0x18, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0xb2, 0x3d, //3D side coloring 0x9d, 0xd9, //Portal light part 0xd0, 0x78, //Snake body color 0xd9, 0x6e, //Mountains light green 0xf9, 0x6e, //Mountains edges 0x43, 0xe1, //Snake mouth 0xf5, 0x6e, //More mountain edges 0xf5, 0x6e, //More mountain edges 0xf5, 0x6f, //More mountain edges 0xff, 0xff, //White (eyes) 0xad, 0x18, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world5_palette[42] = { 0x32, 0x65, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x76, 0x79, //Bricks inside 0xc0, 0x7f, //Key Gold 0x33, 0x61, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0x53, 0x45, //3D side coloring 0x9d, 0xd9, //Portal light part 0x04, 0x7f, //Snake body color 0xc8, 0x76, //Mountains light green 0xc4, 0x76, //Mountains edges 0x43, 0xe1, //Snake mouth 0x04, 0x6b, //More mountain edges 0x07, 0x7b, //More mountain edges 0x87, 0x7a, //More mountain edges 0xff, 0xff, //White (eyes) 0x18, 0x7f, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world6_palette[42] = { 0xa7, 0x66, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x47, 0x7b, //Bricks inside 0xc0, 0x7f, //Key Gold 0xc6, 0x6a, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0xcf, 0x51, //3D side coloring 0x9d, 0xd9, //Portal light part 0x30, 0x7d, //Snake body color 0x28, 0x6b, //Mountains light green 0x66, 0x63, //Mountains edges 0x43, 0xe1, //Snake mouth 0x44, 0x73, //More mountain edges 0x44, 0x73, //More mountain edges 0x44, 0x73, //More mountain edges 0xff, 0xff, //White (eyes) 0x98, 0x77, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world7_palette[42] = { 0x98, 0x29, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x36, 0x35, //Bricks inside 0xc0, 0x7f, //Key Gold 0x8f, 0x18, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0xb2, 0x3d, //3D side coloring 0x9d, 0xd9, //Portal light part 0xd0, 0x78, //Snake body color 0xd9, 0x6e, //Mountains light green 0xf9, 0x6e, //Mountains edges 0x43, 0xe1, //Snake mouth 0xf5, 0x6e, //More mountain edges 0xf5, 0x6e, //More mountain edges 0xf5, 0x6f, //More mountain edges 0xff, 0xff, //White (eyes) 0xad, 0x18, //Ground green 0xea, 0x59, //Transparent Color }; unsigned char world8_palette[42] = { 0xca, 0x49, //Background & grass 0xea, 0x5d, //Unused 0x00, 0x00, //Snake outline 0x4c, 0x5e, //Bricks inside 0xc0, 0x7f, //Key Gold 0xca, 0x49, //Brick edges 0x98, 0xad, //Portal dark edges 0xb4, 0x7f, //Lock tile edges 0x3e, 0x03, //Arrows blue part 0x90, 0x3d, //3D side coloring 0x9d, 0xd9, //Portal light part 0x30, 0x03, //Snake body color 0x0a, 0x56, //Mountains light green 0x0a, 0x56, //Mountains edges 0x43, 0xe1, //Snake mouth 0x0a, 0x56, //More mountain edges 0x0a, 0x56, //More mountain edges 0x0a, 0x56, //More mountain edges 0xff, 0xff, //White (eyes) 0x5e, 0x73, //Ground green 0xea, 0x59, //Transparent Color };