// Header File // Copyright (C) 2010 Danny Clark // Created 9/29/2010; 12:54:01 PM #ifndef DATA_H_ #define DATA_H_ int setlevel(int level, int x, int y) { char level1[25][40]={ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,0}, {0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1}, {0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,0,0,0,1,0,0,0,1,1,0,0,1,6,0,0,0,1,0,0,0,0,1}, {1,0,0,0,4,0,0,0,0,0,0,0,1,0,0,1,6,0,0,2,1,0,2,0,3,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}}; char level2[25][40]={ {0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,10,10,10,10,10,10,10,10,1}, {1,2,2,2,1,6,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1}, {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,10,10,10,10,10,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1}, {1,10,1,1,1,1,1,0,0,0,1,2,0,0,0,1,0,0,0,0,2,1,0,0,0,1}, {1,1,1,1,1,1,1,0,0,0,1,6,6,0,0,1,0,0,0,0,2,1,0,3,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}}; char level3[25][40]={ {1,1,3,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1}, {1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,9,0,0,0,1}, {1,0,1,0,0,0,6,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1}, {1,0,1,0,0,6,6,0,0,10,6,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1}, {1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,1}, {1,0,0,0,0,1,0,0,1,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1}, {1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1}, {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,1,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,2,0,0,0,1}, {1,0,11,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,2,2,0,0,1}, {1,4,11,0,0,9,0,0,0,1,0,0,1,0,0,0,9,0,0,2,0,2,1,1,1,1}, {1,1,11,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {11,11,11,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, }; char level4[25][40]={ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1}, {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1}, {1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,3}, {1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1}, {0,1,2,2,0,0,9,2,2,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,11}, {0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,2,2,0,0,1,0,0,0,6,0,11}, {0,1,1,1,1,10,1,1,1,1,0,0,1,1,1,1,1,2,0,1,0,0,2,2,0,11}, {0,1,1,1,1,1,1,1,1,1,10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1}, {0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1}, {1,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,0,1}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,11,0,0,0,1}, {0,1,0,6,2,0,0,0,0,0,0,0,0,0,1,0,1,0,2,0,0,11,0,0,0,1}, {0,1,6,6,2,0,0,0,0,0,0,0,0,0,1,0,1,2,2,2,2,11,0,0,0,1}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,11,11,11,11,11,11,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,4,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}, }; char level5[25][40]={ {0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,11,0,0,9,6,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,1,11,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,1,0,11,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0}, {0,1,0,0,11,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0}, {1,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,1}, {1,0,0,0,11,1,10,0,10,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,1,0,6,1,0,6,6,0,0,1,0,0,0,0,0,0,0,1}, {11,11,11,11,0,0,6,10,0,1,6,6,1,0,6,6,6,0,0,1,0,0,0,0,0,1}, {1,0,0,11,11,11,11,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1}, {1,0,0,0,0,0,11,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1}, {1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,6,0,0,0,0,6,0,11,11,11,11,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,2,2,0,0,0,0,1,0,11,0,0,11,0,0,0,0,0,0,0,0,1}, {1,1,1,0,1,1,1,0,0,1,1,0,0,1,4,0,1,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,0,0,0,0,0,0,0,10,1,1,10,1,10,10,10,0,0,0,0,0,1}, {1,1,1,10,10,10,10,10,10,10,10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, }; switch(level) { case 1: return level1[x][y]; case 2: return level2[x][y]; case 3: return level3[x][y]; case 4: return level4[x][y]; case 5: return level5[x][y]; /*case 6: return level6[x][y]; case 7: return level7[x][y]; case 8: return level8[x][y]; case 9: return level9[x][y]; case 10: return level10[x][y]; case 11: return level11[x][y];*/ } return 0; } int setladder(int level,int x,int y) { char level2[25][40]={ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; char level5[25][40]={ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; switch(level) { case 1: return 0; case 2: return level2[x][y]; case 3: return 0; case 4: return 0; case 5: return level5[x][y]; }; return -1; } int setlevelinfo(int level, int x) { //screen size: X-Axis: 12, Y-Axis: 8 //syntax levelxinfo[4]={guyx,guyy,xbound,ybound}; char level1info[4]={24,6,25,9}; char level2info[4]={23,13,25,14}; char level3info[4]={2,0,25,13}; char level4info[4]={25,3,25,24}; char level5info[4]={1,14,25,24}; switch(level) { case 1: return level1info[x]; case 2: return level2info[x]; case 3: return level3info[x]; case 4: return level4info[x]; case 5: return level5info[x]; /*case 6: return level6info[x]; case 7: return level7info[x]; case 8: return level8info[x]; case 9: return level9info[x]; case 10: return level10info[x]; case 11: return level11info[x];*/ } return 0; } int keypress() { if(kbhit()) { return ngetchx(); } return 0; } #endif