Block Dude December 2013, Merthsoft Creations Shaun McFall, shaunm.mcfall@gmail.com Written for the Cemetech Context #11 Requirements: This game requires Doors CSE to run, which can be found at http://dcs.cemetech.net Install: Send BLOCKDUD.8xp, BLOCKSPR.8xv, BLOCKLVL.8xv, and optionally BLOCKLV2.8xv to the archive of your calculator. Run BLOCKDUD.8xp either from DCS or from the PRGM menu. Gameplay: In this game you carry boxes around and try to exit the level through the door. Controls: At main menu: Left/Right: Move the cursor 2nd/Enter: Select the option Clear: Exit the game If you select play: Press 1 or 2nd or Enter to start a new game. Press 2 to enter in a password for a level Type the password on the keypad In game: Left/Right: Move your character Up: Climb a block 2nd/Down: Pick up a box Trace/Graph: Change directions If you select load: Enter in the name of the appvar with the extra level data (for example, BLOCKLV2) to load extra level sets. To permanently change which level set loads from the start, edit line 7 of the program: "rowSwap(BLOCKLVL->Str3 to be "rowSwap(->Str3 Using the level editor: This game come with a level editor which you can use to create your own levels. Usage should be straight-foward, there are some caveats, though: - The first level in the level pack is the home screen (like, where the menu is). This level HAS to be 20x12, otherwise it will be screwed up when rendering. - The user must not be able to physically leave the playing field, or else the game will crash - The user must not be able to get to the very top of the level, or else the game will crash - The user must land on a block or box when falling, or else the game will crash - If you don't set the password for each level, they'll all be 000. I suggest randomizing all before saving. Have fun!