#ifndef WIDGETAPPLICATION_H #define WIDGETAPPLICATION_H #include "Widget.h" #include "CursorTask.h" #include "KeyboardTask.h" #include "ColorEngine.h" #include "FontEngine.h" #include "ThemeEngine.h" #include struct DesktopFeatures { bool uniform_background = false; bool background_wallpaper = false; Uint8 r_background = 0; Uint8 g_background = 0; Uint8 b_background = 0; Uint32 rgb_background = 0; SDL_Surface *background_image=nullptr; SDL_Rect position_background; // This allows having multiple desktops/screens in future revisions std::vector< Widget* > rootwidgets; }; class WidgetApplication { public: WidgetApplication(); virtual ~WidgetApplication(); virtual void addchild( Widget *root ); virtual void removechild( Widget *root ); virtual void addchildtodesktop( Widget *root, DesktopFeatures *desktop ); virtual void adddesktop( ); virtual void removedesktop( DesktopFeatures *desktoptoremove); virtual DesktopFeatures* getcurrentdesktoppointer(); virtual void setcurrentdesktop( unsigned int ndesk ); virtual int getcurrentdesktop(); virtual void setnextdesktop(); virtual void setpreviousdesktop(); virtual void render( void ); virtual void logic( void ); virtual void logicwithforcedrender( void ); virtual void setuniformbackgroundcolor( Uint8 r, Uint8 g, Uint8 b); virtual void setbackgroundpicture( char *filename ); virtual void setdrawbackground( bool setter ); virtual void initthemeengine(); virtual void setdefaulttheme(); virtual void loadtheme( char* filename ); // To handle the mouse and keyboard events virtual KeyboardTask* getkeyboardhandler(); virtual CursorTask* getmousehandler(); virtual ColorEngine* getcolorhandler(); virtual FontEngine* getfonthandler(); virtual SDL_Surface* getscreenhandler(); protected: unsigned int cur_desktop = 0; unsigned int nb_desktop = 1; std::vector< DesktopFeatures* > desktops; DesktopFeatures* currentdesktop; CursorTask *mouse = nullptr; KeyboardTask *keyboard = nullptr; //nSDL_Font *currentfont = nullptr; ColorEngine *colors = nullptr; FontEngine *fonts = nullptr; ThemeEngine *theme = nullptr; SDL_Surface *screen = nullptr; bool backgroundtobedrawn = true; private: }; #endif // WIDGETAPPLICATION_H