Five Nights At Freddy's -----------------------------Info-------------------------------- A nice little horror aspect to the ti 84. Copy of the actual Five Nights at Freddy's by Scott Cawthon. This game is on a calculator, and do not expect the same quality game as the original. Please note that these files are EXTREMELY large and will take up a HUGE amount of data, but worth it (hopefully). Recommend using a TI 84 because of the need of processing power and Axe full mode. Now includes an app version for faster and more efficient gameplay. Game is still incomplete, changelog in the readme. Source included. ver 4.2 Also, side note, the text that displays per night will slow down if you view the monitor, because of lag. Just pretend that the power from using the monitor slows down the recording or something :P. -------------------------How to Upload--------------------------- The game needs a total of 3 large appvars in archive, all conveniently placed in the folder, Quick upload. To install the app version, just drag everything from Quick upload to archive in your calculator. If you want to use a shell instead of having it as an app,then send one of the files in the folder, Other shells into RAM or Archive, depending on your favorite shell. All source also included in folder. ------------------------Saving the Game-------------------------- Save file will be stored in FNAFS and should save no matter what. All nights will be auto saved, so don't try to cheat your way to victory. Exiting when in the gameplay will save the info, some time will decrease and energy lost as a result though, minimal. ---------------------------Controls------------------------------ Menu 2nd or Enter - select options On - instantly exits game Clear - leaves current gameplay or leaves game if in menu Gameplay (All need to be the farthest sides of the office to toggle) 2nd - toggle doors Alpha - toggle lights Up, Down, Window, or Zoom - toggle monitors In monitors, rooms are mapped on the bottom screen. Here's a small map of how they are positioned: , ( ) Backstage Dining Area Show Stage 7 x Pirate Cove Restrooms 4 5 6 - Supply Closet West Hall East Hall Kitchen 2 3 W. Hall Corner E. Hall Corner It might be hard to find out which buttons are which, but it's not that hard to learn! -----------------------------Hints----------------------------- Freddy, Bonnie, and Chica will show a sign when they are halfway to your office, shaking the screen. Foxy will shake the screen when he is running and about to kill you. Hallucinations for Freddy are not done yet, but it will later signal whether he will attack or not. For now, just do your best :P. ----------------------------Updates------------------------------ 2/28/15 ver 1.0 Initial release Todo list: sound indicator better AI and balancing monitor animations tutorial ways to reduce lag end screen etc... 3/13/15 ver 2.0 Added features: shakey shakey screen some AI tweaks tutorial and statistics screen reduced monitor animation speed Todo list: hallucinations Foxy running animation compression (may not be possible) 3/16/15 ver 2.1 Fixed: AI that I THOUGHT worked, but failed :( 4/6/15 ver 2.2 feedback from narabuster Fixed: Nights after night 1 will now work (broke because I tried to optimize :( stats should record correctly, may still have issues Added features: clear will now exit to the main menu AI should be a little easier on first nights, harder on later ones Todo list: hallucinations (currently is shaking screen) may give up on this project 4/7/15 ver 3.0 Fixed: Accidentally loaded my testing file, all nights went by real fast and no one attacks :P 7/30/15 ver 4.0 Fixed: no more shaking screen when starting game Added features: 3x less appvars to load onto, just larger, but way more efficient to delete small icon change Todo list: only need hallucinations, which I will try to finish in the next week (no promises though) 8/8/15 ver 4.1 Fixed: able to save again some small typos 10/2/15 ver 4.2 Added features: Now, the program is be an app! Didn't know that apps can't change memory, made it use a ram area instead -----------------------------Credits----------------------------- Runer112's grayscale library, very easy to use and no shimmering at all. thepenguin77's FULLRENE axiom that allows all memory use. Also, I have never actually tested this game before, so feel free for feedback in Cemetech!