[i]FLOODIT Data(1,231,224,240,7,31,16,96,79->COLORS // Start graphics canvas and display rectangle outline Begin Rectangle_NoClip(119,79,82,82 // Fill the rectangle with random squares For(TILE,0,63 remainder(rand,8->*{L1+TILE->COLOR SetColor(*{COLORS+COLOR FillRectangle_NoClip(120+10*remainder(TILE,8),80+TILE/8*10,10,10 End 0->X->Y GetPixel(120,80->BASICCLR Repeat KEY=15 // Get the color of the current selected square, and display the cursor GetPixel(121+10*X,81+10*Y->CURCOLOR SetColor(222 Rectangle_NoClip(120+10*X,80+10*Y,10,10 If getKey->KEY // Erase the cursor with the current color SetColor(CURCOLOR Rectangle_NoClip(120+10*X,80+10*Y,10,10 // Update cursor position X+(KEY=3 and X!=7)-(KEY=2 and X->X Y+(KEY=1 and Y!=7)-(KEY=4 and Y->Y // Fill with new color If KEY=9 and CURCOLOR!=BASICCLR 1->DEPTH-1->*{L3+1}->*{L4+1 Repeat DEPTH=0 *{L3+DEPTH->XTEMP *{L4+DEPTH->YTEMP DEPTH-1->DEPTH // If the searched square matches the color, check all the neighbours If BASICCLR=GetPixel(120+10*XTEMP,80+10*YTEMP If XTEMP DEPTH+1->DEPTH XTEMP-1->*{L3+DEPTH YTEMP->*{L4+DEPTH End If YTEMP DEPTH+1->DEPTH XTEMP->*{L3+DEPTH YTEMP-1->*{L4+DEPTH End If XTEMP!=7 DEPTH+1->DEPTH XTEMP+1->*{L3+DEPTH YTEMP->*{L4+DEPTH End If YTEMP!=7 DEPTH+1->DEPTH XTEMP->*{L3+DEPTH YTEMP+1->*{L4+DEPTH End FillRectangle_NoClip(120+10*XTEMP,80+10*YTEMP,10,10 End End // Check if the entire screen is filled with one color CURCOLOR->BASICCLR For(XTEMP,0,7 For(YTEMP,0,7 If GetPixel(120+10*XTEMP,80+10*YTEMP)!=BASICCLR Goto NEXT End End End Goto STOP Lbl NEXT End End End det(1 Return Lbl STOP det(1 ClrHome Output(4,9,"You won! :D"