proof: .dw $1616 #if 0 Compile this asm file as a string. #endif #if 0 Units possible: 0 = Blank 1 = L. Infantry 2 = H. Infantry 3 = Light Tank 4 = Heavy Tank 5 = Artillery 6 = RPG Launcher 7 = Engineer 8 = Army Medic 9 = Helicopter 10 = F-15 Bomber 11 = Harvester 12 = Minelayer 13 = Mobile Yard 14 = Sentry Tower 15 = Missile silo 16 = Capital City 17 = Boot Camp 18 = War Factory 19 = Airport 20 = Research Lab 27 = Rock If you want to turn the unit into a player one unit, put a 64+ before it (ex. Player 1 Artillery = 64+5) If you want to turn the unit into a player two unit, put a 128+ before it (ex. Player 2 Minelayer = 128+12) Leave the capitals as they are! #endif units: .db 0,0,0,0,0,0, 0,27,27,27,27,27 .db 0,64+16,0,0,0,0, 0,0,27,27,27,27 .db 0,0,0,0,0,0, 0,0,0,27,27,27 .db 0,0,0,0,0,0, 0,0,0,0,27,27 .db 0,0,0,0,0,0, 0,0,0,0,0,27 .db 0,0,0,0,0,0, 0,0,0,0,0,0 .db 0,0,0,0,0,0, 0,0,0,0,0,0 .db 27,0,0,0,0,0, 0,0,0,0,0,0 .db 27,27,0,0,0,0, 0,0,0,0,0,0 .db 27,27,27,0,0,0, 0,0,0,0,0,0 .db 27,27,27,27,0,0, 0,0,0,0,128+16,0 .db 27,27,27,27,27,0, 0,0,0,0,0,0 #if 0 Land valid values: 0 = lowlands 1 = midlands 2 = highlands #endif land: ;Don't set any values in land, health, or power past 150! .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 #if 0 Health valid values: 0-150 #endif health: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,100,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,100,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 #if 0 Power valid values: 0-255 #endif power: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 player_money: .db 100,100 ;Capped at 255 player_banks: .db 0,0 ; hp_bonus: .db 0,0 ; power_bonus: .db 0,0 ; airstrike_research: .db 0,0 ;0=Not done yet, 1=Done nuke_research: .db 0,0 ;