#if 0 Compile this asm file as a string. #endif proof: .dw $1616 #if 0 Units possible: 0 = Blank 1 = L. Infantry 2 = H. Infantry 3 = Light Tank 4 = Heavy Tank 5 = Artillery 6 = RPG Launcher 7 = Engineer 8 = Army Medic 9 = Helicopter 10 = F-15 Bomber 11 = Harvester 12 = Minelayer 13 = Mobile Yard 14 = Sentry Tower 15 = Missile silo 16 = Capital City 17 = Boot Camp 18 = War Factory 19 = Airport 20 = Research Lab 27 = Rock If you want to turn the unit into a player one unit, put a 64+ before it (ex. Player 1 Artillery = 64+5) If you want to turn the unit into a player two unit, put a 128+ before it (ex. Player 2 Minelayer = 128+12) Leave the capitals as they are! #endif units: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,64+16,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,128+16,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 #if 0 Land valid values: 0 = lowlands 1 = midlands 2 = highlands #endif land: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 #if 0 Valid health values: 0-150 #endif health: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,100,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,100,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 #if 0 Valid power values: 0-255 #endif power: .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0 player_money: .db 100,100 ;Capped at 255 player_banks: .db 1,1 ; hp_bonus: .db 0,0 ; power_bonus: .db 0,0 ; airstrike_research: .db 0,0 ;0=Not done yet, 1=Done nuke_research: .db 0,0 ;