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Total Conquest | |
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Special Notes |
Go to http://velocitysoftware.cjb.net to get the latest updates. I don't want to bother ticalc.org or any of the other sites with the minor updates I might post. Milestone updates will probably be uploaded there, though.
Post bugs there, too. I can't finish a game without bug reports. |
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Table of Contents | |
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Section | Subject | |
1
2 3 4 5 |
Introduction
General Information Controls Unit Information Tutorial |
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1 | Introduction | |
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When I think of one, it'll go here. | ||
2 | Controls | |
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Directional Pad
[2nd]
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Moves the cursor, moves the menu cursor.
Can be used to trigger an action or confirm menu selections.
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3 | General Information | |
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Total Conquest is even more complex than its predecessor, Conquest. This section will be split into different parts covering different topics.
1) To win, you need to destroy the other enemy's Capital. You can do this through many ways: attacking with mobile units, firing projectiles, or using Sentry Towers to attack at the beginning of every turn. 2) Units facing the right belong to player 1. Units facing the opposite way are player 2's. Things not belonging to anyone (like resources) don't have flipped sides. 3) The sprites in gray and in the background represent the land under the units. Units on Highlands have an advantage over those on Midlands and Lowlands. Units on Midlands have advantages over Lowlands. Lowlands have no advantages. These advantages come in the form of attack bonuses. 4) Use a Harvester to collect Ore resources. These are worth $10 and are converted into cash that you can use to buy other units. After harvesting ore, another will be placed somewhere on the grid. 5) If you don't have a Harvester, you can buy Banks to give you $1-5 at the beginning of each turn. These can't be taken away, so use them heavily. You get one free one at the beginning of the game. 6) At the beginning of a turn, Sentry Towers cause 10 damage to every enemy unit with a 1 square radius of it. These cannot be placed on the edge of the map to prevent bugs. 7) Mines cannot be seen. ANY unit that walks onto one will cause a 3*3 explosion that harms eveyrthing within range. These cannot be placed on the edge of the map to prevent bugs. 8) Research labs allow HP bonuses, Power bonuses, Missiles, and Nukes. HP and Power can be bought over and over again. The other two allow Missile Silos to attack. 9) Projectiles cannot be fired on the edge of the map. 10) Engineers and Medics can heal different things. Keeping them close to other units can lead to cheesy strategies. |
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4 | Unit information | |
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XX XX XXXX XXXX XXX XX XXX XX |
Capital City Cost: N/A Health: 100 Power: N/A Range: 1 | |
This unit must be guarded heavily; once it's destroyed, you lose. This can make L.Infantry, H.Infantry, Medics, Harvesters, Mobile Yards, and Capital Banks. | ||
XXXXXX XXXXXX XXXXXX XXXXXX XXXX X XXXX X |
War Factory Cost: 50 Health: 30 Power: N/A Range: 1 | |
This unit can produce Light Tanks, Heavy Tanks, Artillery, RPG Gunners, Harvesters, and and miners. | ||
XXXXXX XXXXXX XXXX X XXXX X |
Boot Camp Cost: 50 Health: 30 Power: N/A Range: 1 | |
This unit can produce foot soldiers: L.Infantry, H.Infantry, Engineers, and Army Medics. | ||
XXXX XXXXXX XXXXXX XXXX X XXXX X |
Airport Cost: 50 Health: 30 Power: N/A Range:1 | |
This unit can build airborne units: Helicopters and F-15 Bombers | ||
XXXX XXXX XXXX XXXX XX X XX X |
Research Lab Cost: 50 Health: 30 Power: N/A Range: N/A | |
This building allows research. HP and Power bonuses can be bought through here. You can also research the Airstrikes and Nukes here. | ||
XXXXXX XX X XXXXXX XXXX XX X XX X |
Sentry Towers Cost: 50 Health: 30 Power: 10 Range: 1 | |
Sentry towers fire at the beginning of every turn. They cause 10 damage to every enemy unit within a one square radius. | ||
XX XX X XX X XX X XX X XXXX X XXXX |
Missile Silo Cost: 50 Health: 30 Power: N/A Range: 12 | |
Missile Silos are worthless unless you research their weapons. Once researched, Airstrikes and Nuke Drops can be ordered. Airstrikes cause 20 damage to everything in a 3*3 radius, while Nuke Drops cause up 50 damage to everything in a 3*3 radius. | ||
X XXXXX XXXX X XXXXXX XXXXXX XXXX |
Mobile Yard Cost: 50 Health: 15 Power: 0 Range: 1 | |
This is the only unit that can build other buildings. From here, you can build any of the above items, except for the Capital City. | ||
X XXX XX X X |
L.Infantry Cost: 10 Health: 5 Power: 5 Range: 1 | |
The basic unit of your army. No special abilities. | ||
XX XXXX XX X X |
H.Infantry Cost: 15 Health: 10 Power: 10 Range: 1 | |
An upgraded version of the L.Infantry. | ||
X X XXX XXXXX XXX |
Light Tank Cost: 30 Health: 20 Power: 15 Range: 1 | |
Light Tanks are stronger and able to take more than the Infantry units. | ||
X X X XXXX XXXXXX XXXX |
Heavy Tank Cost: 40 Health: 25 Power: 20 Range: 1 | |
Heavy tanks are upgraded Light Tanks. | ||
XX XX XXX XX X X XX |
Artillery Cost: 25 Health: 10 Power: 10 Range: 2 | |
Artillery can fire and move a longer distance than the previous four units. | ||
XX XX XX XXX XXXXX X XX |
RPG Gunner Cost: 35 Health: 15 Power: 15 Range: 2 | |
Upgraded Artillery. Can shoot harder and can take more damage. | ||
X X X X X XXX X XX X X |
Engineer Cost: 25 Health: 5 Power: 5 Range: 1 | |
This unit can heal for 3 and attack for 5. They can heal Light Tanks, Heavy Tanks, Artillery, RPG Gunners, and Harvesters. | ||
X XXX X X XXX XX X X |
Army Medic Cost: 20 Health: 5 Power: 5 Range: 1 | |
This unit can heal for 3 and attack for 5. They can heal L.Infantry, H.Infantry, Engineers, and Medics. | ||
XXXXX X XXX XXX X XXX |
Helicopter Cost: 50 Health: 15 Power: 10 Range: 3 | |
This unit can move and attack within a 3 square radius. | ||
X X XX XXXXXX XX X |
F-15 Bomber Cost: 60 Health: 20 Power: 15 Range: 3 | |
The most powerful mobile unit. Though it can't damage as much as a Heavy Tank, it can deal serious damage from a distance. | ||
XXXX XXX XXXXX XXXXX X X |
Harvester Cost: 50 Health: 25 Power: 0 Range: 1 | |
This unit can harvest all the ore on the field. This ore can give you $10 each time. The ore automatically replenishes itself. | ||
XXXX X X XXXXX XXXXX X X |
Minelayer Cost: 50 Health: 10 Power: 0 Range: 1 | |
This unit lays hidden mines. Mines cannot be lain on the edges of the field. These mines explode when something walks onto them. | ||
5 | Tutorial | |
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