KNOWN BUGS: -=-=-=-=-=- *Healing a unit past 255 will set the health back to 0. No one should ever get that high, so I'm not fixing it. KNOWN MAJOR BUGS: -=-=-=-=-=-=-=-=- None known yet MILESTONES: Version # Must Accomplish Progress Done -=-=-=-=- -=-=-=-=-=-=-=- -=-=-=-= -=-= 0.100 Stats work: Display the name at any y-value Display the sprites at any y-value Show health at any y-value Show strength at any y-value Display land, mine, and rock descriptions Display player's money in the corner Display time remaining in the bar Cursor work: Allow movement of cursor Display stats Change contrast Allow actions to be triggered Allow turn to pass Field work: Show land sprites Show rock sprites Show unit sprites Randomize the rock placement Randomize the land placement Display borders Buying work: Implement buying menus Implement placing of units Units: Allow air strikes Allow nuke drops Allow mine explosions Allow sentry towers to function Let units attack each other Allow moving of units Minelayers lay mines Allow harvesting Allow healing Miscellaneous: Allow banks to give money after each turn Include title screen Stop illegal actions Allow saving 0.200 Miscellaneous: Options screen Saved games: External Maps 0.300 Help: On-calc instructions 0.400 Miscellaneous: Possible - Map editor? Minimally possible - AI? 0.500 TBA 0.600 0.700 0.800 0.900 Everything except bugfixes are done 1.000 Everything is complete HISTORY: -=-=-=-= 0.09 Released only on my website Sentry towers not implemented Title screen needs work Everything else before Milestone I works 0.099 First release Everything from Milestone I is implemented Not 0.1 yet because I don't know if there are any bugs. If I hear don't hear of any, it'll be upgraded. 0.1a Released to Elcobbola's and ticalc.org Changed the main menu Included an options dialog Squashed the automatic power off bug 0.1b Released on my website Removed a bunch of the land and ore text; figured exact values would be better. Saved 276 bytes at the cost of wordy descriptions. Oh well :P. I'm not complaining; are you? Fixed the capital's health value; I put 100 in the readme, so I put 100 in the game. Makes sense. Optimized some of the easy stuff Squashed the explosion bug where units with an hp of exactly 0 ended up living 0.1c Released on my website Squashed the bug where things were not erased from a saved game 0.1d Unreleased yet External levels are implemented, but the screen isn't the prettiest thing in the world 0.2a Released on the website Squashed the source of most of my problems: the grayscale interrupt. Took a couple of days, but I'm back on track now. External level examples are now included with the program. IF you want to try making one, go ahead. Formats may change, though. 0.2b Released on the website Squashed the bug where things weren't cleared on the screen correctly Squashed the bug that caused saved games to be overwritten by browsing through available external levels External level formats have changed, but it saves more memory now. However, the program got bigger. 0.2c Released on the website Made saved games external Program is now compressed using the Lite86 plugin for ASMStudio. Saved about 1000 bytes of space :P 0.3 Released on the website *Optional* on-calc help file for reference No bug reports received, so this is 0.3 final