Axe Tunnel Collection
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Catégorie :Category: Jeux TI-82+/83+/84
Auteur Author: DJ Omnimaga
Type : Assembleur
Taille Size: 17.50 Ko KB
Mis en ligne Uploaded: 28/05/2013 - 07:46:11
Mis à jour Updated: 05/02/2015 - 05:40:17
Uploadeur Uploader: DoOmnimaga (Profil)
Téléchargements Downloads: 183
Visibilité Visibility: Archive publique
Shortlink : http://ti-pla.net/a15438
Type : Assembleur
Taille Size: 17.50 Ko KB
Mis en ligne Uploaded: 28/05/2013 - 07:46:11
Mis à jour Updated: 05/02/2015 - 05:40:17
Uploadeur Uploader: DoOmnimaga (Profil)
Téléchargements Downloads: 183
Visibilité Visibility: Archive publique
Shortlink : http://ti-pla.net/a15438
Description
4 Tunnels créés en Axe Parser en 2010:
-Axe Tunnel: Simple tunnel traditionel, mais horizontal
-RickRoll Tunnel 3lv: Même chose, mais en 3 niveaux de gris avec du texte RickRoll en fond d'écran
-RickRoll Tunnel 4lv: Le tunnel RickRoll en 4 niveaux de gris (la route est grise foncé et on voit le texte au travers
-Eat Nethams: The Game: Une sorte d'Avalanche mais il faut manger les homards qui tombent du haut de l'écran
This is the xLIBC version of my color Tunnel game, for use with Doors CSE 8.0 on the TI-84 Plus C Silver Edition. Originally released for the HP Prime graphing calculator and written in HP PPL language, this 84+CSE demake was adapted to run within the limitations of the lower end 15 MHz platforn, as well as those of TI-BASIC and xLIBC. UPDATE: Car is now made of a sprite instead of two rectangles and score displays faster, taking advantage of new xLIBC commands to save extra speed.
Visit codewalr.us for more games from me and a large friendly English-speaking calculator forum!
-Axe Tunnel: Simple tunnel traditionel, mais horizontal
-RickRoll Tunnel 3lv: Même chose, mais en 3 niveaux de gris avec du texte RickRoll en fond d'écran
-RickRoll Tunnel 4lv: Le tunnel RickRoll en 4 niveaux de gris (la route est grise foncé et on voit le texte au travers
-Eat Nethams: The Game: Une sorte d'Avalanche mais il faut manger les homards qui tombent du haut de l'écran
This is the xLIBC version of my color Tunnel game, for use with Doors CSE 8.0 on the TI-84 Plus C Silver Edition. Originally released for the HP Prime graphing calculator and written in HP PPL language, this 84+CSE demake was adapted to run within the limitations of the lower end 15 MHz platforn, as well as those of TI-BASIC and xLIBC. UPDATE: Car is now made of a sprite instead of two rectangles and score displays faster, taking advantage of new xLIBC commands to save extra speed.
Visit codewalr.us for more games from me and a large friendly English-speaking calculator forum!