fx-CG50 / Graph 90+E add-ins compatibility list
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Some add-ins are using completely different names for the .zip and the .g3a... might be the case here.
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critorAdmin
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critorAdmin
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
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Last edited by parrotgeek1 on 07 Jan 2021, 18:04, edited 1 time in total.
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parrotgeek1Programmeur
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
New Gravity Duck version compatible with all models (fx-CG10 + fx-CG20 + fx-CG50 + Graph 90+E) is now online :
archives_voir.php?id=905034
Thanks to Nemhardy !
archives_voir.php?id=905034
Thanks to Nemhardy !
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critorAdmin
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Critor,
Can you test the latest Prizoop version? I don't want to update the download until I know about CG50/Graph 90 compatibility:
https://github.com/tswilliamson/prizoop ... a?raw=true
Can you test the latest Prizoop version? I don't want to update the download until I know about CG50/Graph 90 compatibility:
https://github.com/tswilliamson/prizoop ... a?raw=true
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tswilliamsonProgrammeur
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Just tested on the Graph 90+E : Zelda (3 times), SML, SML2, Tetris... the problems seem to be gone.
I noticed the
Something very minor, sometimes, the top of the screen gets overwritten :
It may be related to the
I noticed the
MENUkey to exit games seem to work now.
Something very minor, sometimes, the top of the screen gets overwritten :
It may be related to the
MENUkey.
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critorAdmin
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Fantastic! It is the menu key, happens on CG10/20 as well, I'll look into it
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tswilliamsonProgrammeur
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Well, it's something very minor.
No need to delay such a major update just for this in my opinion.
No need to delay such a major update just for this in my opinion.
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critorAdmin
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
Oh, that's some exciting news tswilliamson ! Even though there is still a short amount of programs running on this machine, those available aren't just some random stuff.
I did fix Flappy Bird by Lancelot which has been confirmed to run fine on the emulator. I kept the overclocking automatically enabled at the program startup, as I did with Gravity Duck, because I didn't want to Interfere to much in the original code, but it seems that the new model will not need it to run such games. I'll probably make a version of them that would detect if it runs on the fx-CG20 or on the Graph90+ / fx-CG50 (looking if the VRAM address provided by the syscall is pointing to 0xA8000000 or not should be enough, regarding what we observe today, maybe some other finer way to test that will be documented someday ^^) and enable or not the overclocking, at first just to test how it runs on the new model without overclocking (GravityDuck has an fps counter that can be switched on with the [Opt] key if I remember correctly, that'd be some nice “benchmark”).
I also looked toward fixing some addins that aren't providing source code ; as parrotgeek1 observed, patching the VRAM address directly on the binary doesn't seem to be sufficient, I tried on some of them, getting no results. I'll continue to think about it. ^^
Maybe someone should also contact programmers that are still around, like KermM or AHelper or others I don't have immediatly in mind, to see if they still have some source code that would be easier to fix that lone binaries.
I did fix Flappy Bird by Lancelot which has been confirmed to run fine on the emulator. I kept the overclocking automatically enabled at the program startup, as I did with Gravity Duck, because I didn't want to Interfere to much in the original code, but it seems that the new model will not need it to run such games. I'll probably make a version of them that would detect if it runs on the fx-CG20 or on the Graph90+ / fx-CG50 (looking if the VRAM address provided by the syscall is pointing to 0xA8000000 or not should be enough, regarding what we observe today, maybe some other finer way to test that will be documented someday ^^) and enable or not the overclocking, at first just to test how it runs on the new model without overclocking (GravityDuck has an fps counter that can be switched on with the [Opt] key if I remember correctly, that'd be some nice “benchmark”).
I also looked toward fixing some addins that aren't providing source code ; as parrotgeek1 observed, patching the VRAM address directly on the binary doesn't seem to be sufficient, I tried on some of them, getting no results. I'll continue to think about it. ^^
Maybe someone should also contact programmers that are still around, like KermM or AHelper or others I don't have immediatly in mind, to see if they still have some source code that would be easier to fix that lone binaries.
Je maintiens le portage d'Eigenmath pour les Casio monochromes, n'hésitez pas à y jeter un œil si ça vous intéresse !
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NemhardyPremium
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Re: fx-CG50 / Graph 90+E add-ins compatibility list
New FlappyBird version compatible with all models (fx-CG10 + fx-CG20 + fx-CG50 + Graph 90+E) is now online :
archives_voir.php?id=907827
Thanks to Nemhardy !
archives_voir.php?id=907827
Thanks to Nemhardy !
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critorAdmin
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