Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE !
Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Merci pour ces précisions et dommage pour le lancer de carapaces, c'est une fonction clé du jeu
(je parle d'expérience ^^ )
(je parle d'expérience ^^ )
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guinatoreProgrammeur
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Comment est-il possible d'attraper une carapace?
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Ti64CLi++Modo
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
C'est marqué sur l'écran d'accueil, entre autre...
( pour alterner les configs clavier, je le rappelle, au cas où ça soit différent pour vous, le "pickup shells")
( pour alterner les configs clavier, je le rappelle, au cas où ça soit différent pour vous, le "pickup shells")
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Ah, merci bien, je n'avais pas vu
Désolé de la question inutile
Désolé de la question inutile
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Ti64CLi++Modo
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Pour ceux qui en ont besoin, petit playthrough en musique avec quelques secrets jusqu'au niveau 3 :
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critorAdmin
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Added some updates: (thanks; Anonyme0)
- Fixed [mode] control switch bug
- Falling blocks no longer fall instantly, they wait for a bit and then fall
- Jumping must be performed by pressing the jump button, can no longer just hold
- The counter counts down from 600 and Oiram fails once it reaches 0
- Bounding boxes on fireballs has been fixed
- When crouching and being forced through blocks, movement is in the facing direction
- Falling shells on top of Oiram are kicked rather than cause a fail
- Shells work properly on slopes and move faster
- Shells, tail, and fireballs no longer affect Reswob
- Star lasts longer
Level Editor fixes:
- Toggle grid option
- Added ability to export level image
- Less memory overhead
- Fixed bug with corrupted levels caused by pipes
- Shouldn't trigger antivirus software anymore
- Smaller program zipped size
Now can I please be left in peace
- Fixed [mode] control switch bug
- Falling blocks no longer fall instantly, they wait for a bit and then fall
- Jumping must be performed by pressing the jump button, can no longer just hold
- The counter counts down from 600 and Oiram fails once it reaches 0
- Bounding boxes on fireballs has been fixed
- When crouching and being forced through blocks, movement is in the facing direction
- Falling shells on top of Oiram are kicked rather than cause a fail
- Shells work properly on slopes and move faster
- Shells, tail, and fireballs no longer affect Reswob
- Star lasts longer
Level Editor fixes:
- Toggle grid option
- Added ability to export level image
- Less memory overhead
- Fixed bug with corrupted levels caused by pipes
- Shouldn't trigger antivirus software anymore
- Smaller program zipped size
Now can I please be left in peace
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MateoConLechugaVIP++
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
A quand l'éditeur de niveau on-calc?
En tout cas, bravo mateo. C'est vrai que les blocs qui tombait quand tu marchais dessus tombaient vraiment trop vite.
Et merci pour le temps avec l'étoile ^^
En tout cas, bravo mateo. C'est vrai que les blocs qui tombait quand tu marchais dessus tombaient vraiment trop vite.
Et merci pour le temps avec l'étoile ^^
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Ti64CLi++Modo
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Il a déjà dit qu'il n'y en aurait pas - probablement inutilement trop compliqué quand il y q déjà tout ce qu'il faut sur ordinateur avec bien plus de confort que ce que pourrait offrir une version calto.
But anyway, nice work indeed, Mateo
But anyway, nice work indeed, Mateo
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AdriwebAdmin
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Really nice work mateo !
For jumping thing, sometimes you can't jump when you're on a slope, depends on where you are. Also sometimes when you press jump button and you're on the ground it doesn't take it. Same thing if you try to jump on ennemies.
I think if you don't want to redo this complicated jumping system for the moment, you can just leave the old one. It's a great compromise with the real jumping system.
In real game it's like that because when you hold and release jump button, the player stop in the air. You have to hold jump button during jump and you can change the height of the jump by releasing jump button.
And normally, the jump is higher of 1 tile.
For jumping thing, sometimes you can't jump when you're on a slope, depends on where you are. Also sometimes when you press jump button and you're on the ground it doesn't take it. Same thing if you try to jump on ennemies.
I think if you don't want to redo this complicated jumping system for the moment, you can just leave the old one. It's a great compromise with the real jumping system.
In real game it's like that because when you hold and release jump button, the player stop in the air. You have to hold jump button during jump and you can change the height of the jump by releasing jump button.
And normally, the jump is higher of 1 tile.
(17:46:41) Hayleia: ah, ce bon vieux Firefox, qu'est-ce qu'on est bien avec lui
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Anonyme0
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Re: Oiram: enfin Mario sur TI-83 Premium CE / TI-84 Plus CE
Anonyme0 wrote:In real game it's like that because when you hold and release jump button, the player stop in the air. You have to hold jump button during jump and you can change the height of the jump by releasing jump button.
And normally, the jump is higher of 1 tile.
I merged your pull request and added this ability to Oiram, and updated the archive. You can now jump at different heights depending on how long you hold the jump key. Thanks!
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MateoConLechugaVIP++
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