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Age of CEmpires I
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critorAdmin
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Re: Age of CEmpires I
I gonna work on it again! I'm less busy these days, and when Mateo said ConvPNG can export to appvars, I (accidentally) said I can continue AoCE, so now it's finally time to get some nice progress 

Age of CEmpires I - In progress!
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critorAdmin
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Re: Age of CEmpires I
Okay, now that I said I would work again on it, it's time for some more details, changes, etc.
- Buildings will get a complete overhaul, they now will be in the shape of isometric tiles, rather than just buildings. This allows buildings to be drawn at the same time as a tile, it just pretends it's a tile, so no lag.
- I will just make it like normal games, just double-buffering. However, it's unnecessary to redraw the tiles + buildings each frame, only when you move around you need to redraw it. That is why I gonna use a third buffer with the temp tiles + buildings. Instead of redrawing all the tiles and buildings, it just copies the temp buffer to the buffer, which would save much time. However, moving would be slower in this case.
- Each player will be limited to either 75 or 100 puppets. This is mainly to not cause lag by updating too many puppets, and to save RAM. Each puppet (soldier/volunteer/whatever) has some properties, i.e. health, upgrades, location, business and more.
- When you send a puppet to a certain location, it first finds it's way to it, and then it will store the parth somewhere in RAM. Thus, when walking, he only needs to get the next location instead of recalculating the path everytime.
- My minimum FPS would be 10, if I can't get the framerate about 10, I won't continue it, then it's not playable.
- More are coming, once I'm busy with this project
Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
Scrolling works again, as well as double buffering 



Age of CEmpires I - In progress!
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PT_Programmeur
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PT_Programmeur
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critorAdmin
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PT_Programmeur
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