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Age of CEmpires I

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Re: Age of CEmpires I

Unread postby critor » 18 Apr 2017, 22:45

Thanks for telling.

Don't hesitate to ask for help with your study.
We'll be glad to help.
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Re: Age of CEmpires I

Unread postby PT_ » 31 May 2017, 17:59

I gonna work on it again! I'm less busy these days, and when Mateo said ConvPNG can export to appvars, I (accidentally) said I can continue AoCE, so now it's finally time to get some nice progress :)
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Re: Age of CEmpires I

Unread postby critor » 31 May 2017, 18:36

:D
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Re: Age of CEmpires I

Unread postby PT_ » 01 Jun 2017, 16:21

Okay, now that I said I would work again on it, it's time for some more details, changes, etc.
  • Buildings will get a complete overhaul, they now will be in the shape of isometric tiles, rather than just buildings. This allows buildings to be drawn at the same time as a tile, it just pretends it's a tile, so no lag.
  • I will just make it like normal games, just double-buffering. However, it's unnecessary to redraw the tiles + buildings each frame, only when you move around you need to redraw it. That is why I gonna use a third buffer with the temp tiles + buildings. Instead of redrawing all the tiles and buildings, it just copies the temp buffer to the buffer, which would save much time. However, moving would be slower in this case.
  • Each player will be limited to either 75 or 100 puppets. This is mainly to not cause lag by updating too many puppets, and to save RAM. Each puppet (soldier/volunteer/whatever) has some properties, i.e. health, upgrades, location, business and more.
  • When you send a puppet to a certain location, it first finds it's way to it, and then it will store the parth somewhere in RAM. Thus, when walking, he only needs to get the next location instead of recalculating the path everytime.
  • My minimum FPS would be 10, if I can't get the framerate about 10, I won't continue it, then it's not playable.
  • More are coming, once I'm busy with this project :D
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Re: Age of CEmpires I

Unread postby PT_ » 07 Jun 2017, 20:39

Scrolling works again, as well as double buffering :)

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Re: Age of CEmpires I

Unread postby PT_ » 08 Jun 2017, 17:43

This looks even better :P

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Re: Age of CEmpires I

Unread postby critor » 08 Jun 2017, 17:53

Indeed :D
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Re: Age of CEmpires I

Unread postby PT_ » 15 Jun 2017, 20:56

Scrolling with a cursor now works :D

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Re: Age of CEmpires I

Unread postby critor » 15 Jun 2017, 20:57

:D²
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Re: Age of CEmpires I

Unread postby MMBC » 15 Jun 2017, 20:57

Yeah !
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