
Age of CEmpires I
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critorAdmin
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Re: Age of CEmpires I
It has been almost 2 months, but I'm working on it again. Sadly, I discovered that not all the units were included in the 2 units appvars, and I had to make 3 of them (60kB each...). I've done some work behind-the-scenes, which include not removing itself from userMem (because it's an app) and some more cleanup things (huge thanks to jacobly!). I'm currently busy with both teamcolors in buildings and units and displaying units, which is gonna be a pain, but I need to do it :/
Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
So.... teamcolors works! 

Credits to Runer112 who figured out a nice format to quickly edit all the teamcolor pixels instead of loading the building twice.


Credits to Runer112 who figured out a nice format to quickly edit all the teamcolor pixels instead of loading the building twice.
Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
Good news! Units work! Bad news! Units don't work! 



Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
Nice work !!! were can I download this game ?
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soapsoda
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Re: Age of CEmpires I
soapsoda wrote:Nice work !!! were can I download this game ?
You can build the latest AoCE from https://github.com/PeterTillema/Age-Of-CEmpires-I . Note that it isn't always that stable

Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
I'm more than happy to say that units now work properly! As far as I could test, sorting them based on the offset in the isometric tile works, teamcolors work, offsets work, and they don't jump when scrolling, like in the post above
This means basically every game-drawing is done, and I can move to either optimizing or start with the actual gameplay.



Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
Good to know 
Graphics were probably the easier part.

Graphics were probably the easier part.
Membre de la TI-Chess Team.
Co-mainteneur de GCC4TI (documentation en ligne de GCC4TI), TIEmu et TILP.
Co-mainteneur de GCC4TI (documentation en ligne de GCC4TI), TIEmu et TILP.
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Lionel DebrouxSuper Modo
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Re: Age of CEmpires I
An image says more than thousands words 5 months programming 



Age of CEmpires I - In progress!
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PT_Programmeur
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Re: Age of CEmpires I
Both scheduling events (necessary for disappearing units when they're dead for example) and removing dead units works now 



Age of CEmpires I - In progress!
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PT_Programmeur
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